Wincon
Support · 23 games · KR

Mel

Support · 13% of games Bot · 31%Mid · 55%

On average ahead of the lane opponent at 15 minutes (+705 gold).

Win rate
65.2%
±19.5 · role avg 50.0%
Tier
B
#17 of 58
Pick rate
0.2%
ban 2.0%
Games
23
ranked solo/duo

Mel support wins 65.2% of 23 ranked games in KR, rank 17 of 58 support champions (tier B). Most players finish Blackfire Torch first, at about 13:24.

The build at a glance

What most Mel players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 · late game Blackfire Torch 13:24 · 8 of 22 games
Boots Sorcerer's Shoes 14:42 · 48% of games
Item 2 · late game Shadowflame 24:18 · 3 of 11 games
Item 3 · late game Zhonya's Hourglass 24:36 · 3 of 5 games
Runes
Arcane Comet · Sorcery + Precision 26% of games · 100% wins All runes →
Start
Health Potion 91% of games · 67% wins Other starts →
Spells
Flash + Heal 96% of games · 64% wins Other spells →
Skill order
Radiant VolleyQ Solar SnareE RebuttalW
Max Radiant Volley first 78% of games · 67% wins Skill orders →
When Mel wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 60% wins over 5 games 60% Games that ended at 20–25′: 50% wins over 6 games 50% Games that ended at 25–30′: 60% wins over 5 games 60% Games that ended at 30–35′: 80% wins over 5 games 80% 0′5′10′15′20′25′30′35′40′45′
Blackfire Torch Sorcerer's Shoes Shadowflame Zhonya's Hourglass
Ends before 25′55% wins48% of games · 11
Lasts 25′ or more70% wins43% of games · 10
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Mel games

First tower: 76% against 33%

Win rate when the team took it firstwhen it didn't Gap
First tower 33% 76% +43
First Baron 50% 89% +39
Rift Herald 45% 83% +38
First dragon 50% 73% +23
First Voidgrubs 57% 69% +12
First blood 75% 55% −20

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Mel plays

More multikills, more solo kills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More multikills a game0.52 against 0.08 · +550%
More solo kills a game0.5 against 0.2 · +136%
More damage to towers2331 against 1053 · +121%
More damage a minute573 against 353 · +62%
More minions a minute1.9 against 1.1 · +62%