Wincon
Support · 28 games · NA

Mel

Support · 12% of games Bot · 42%Mid · 46%

On average ahead of the lane opponent at 15 minutes (+945 gold).

Win rate
60.7%
±18.1 · role avg 50.0%
Tier
B
#16 of 56
Pick rate
0.3%
ban 5.6%
Games
28
ranked solo/duo

Mel support wins 60.7% of 28 ranked games in NA, rank 16 of 56 support champions (tier B). Most players finish Luden's Echo first, at about 12:18.

The build at a glance

What most Mel players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Luden's Echo 12:37 · 87% · 20 games
Boots Sorcerer's Shoes 13:06 · 75% of games
Item 2 · late game Shadowflame 23:06 · 5 of 18 games
Item 3 · late game Zhonya's Hourglass 28:48 · 3 of 10 games
Runes
Arcane Comet · Sorcery + Precision 32% of games · 56% wins All runes →
Start
Health Potion 96% of games · 59% wins Other starts →
Spells
Flash + Heal 75% of games · 62% wins Other spells →
Skill order
Radiant VolleyQ Solar SnareE RebuttalW
Max Radiant Volley first 64% of games · 56% wins Skill orders →
When Mel wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 80% wins over 5 games 80% Games that ended at 20–25′: 50% wins over 6 games 50% Games that ended at 30–35′: 63% wins over 8 games 63% 0′5′10′15′20′25′30′35′40′45′
Luden's Echo Sorcerer's Shoes Shadowflame Zhonya's Hourglass
Ends before 25′64% wins39% of games · 11
Lasts 25′ or more63% wins29% of games · 8
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Mel games

First tower: 92% against 33%

Win rate when the team took it firstwhen it didn't Gap
First tower 33% 92% +59
Rift Herald 33% 81% +48
First Voidgrubs 46% 73% +27
First blood 50% 71% +21
First dragon 50% 64% +14
First Baron 58% 67% +9

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Mel plays

More multikills, more solo kills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More multikills a game0.46 against 0.10 · +360%
More solo kills a game0.7 against 0.2 · +238%
More damage to towers2739 against 1398 · +96%
More damage a minute692 against 367 · +88%
More share of team damage18% against 11% · +69%

About average: vision.