Rumble
Strongest when games end at 30–35 minutes (55%). On average ahead of the lane opponent at 15 minutes (+20 gold).
- Win rate
- 51.6%
- ±5.8 · role avg 50.0%
- Tier
- B
- #23 of 76
- Pick rate
- 4.4%
- ban 4.4%
- Games
- 283
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Rumble top wins 51.6% of 283 ranked games in KR, rank 23 of 76 top champions (tier B). Most players finish Liandry's Torment first, at about 13:30.
What most Rumble players run
Plated Steelcaps 6:24 · 38% of games
Liandry's Torment 13:16 · 92% · 251 games
Bloodletter's Curse 21:08 · 39% · 66 games
Zhonya's Hourglass 28:00 · 81% · 13 games Loses short games, wins from 25 minutes
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Yone, Irelia
Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First tower: 82% against 28%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
More control wards, less damage to towers
What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.
About average: gold, minions, multikills.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Yone, Irelia
Good into Renekton, Ambessa, Jax
Behind at 15 against 7 of 9, still wins 5 of them
Fewer than 10 games (21)
About what you would expect
Against K'Sante, Rumble is behind on gold at 15 minutes in 48% of games, and still wins 30% of those. When ahead, Rumble wins 73%.
Rumble does better than expected here
Against Jax, Rumble is ahead on gold at 15 minutes in 65% of games and wins 82% of those. When behind, Rumble wins 17%.
Rumble does worse than expected here
Against Yone, Rumble is behind on gold at 15 minutes in 56% of games, and still wins 11% of those. When ahead, Rumble wins 29%.
Rumble does better than expected here
Against Fiora, Rumble is behind on gold at 15 minutes in 60% of games, and still wins 44% of those. When ahead, Rumble wins 67%.
Rumble does better than expected here
Against Ambessa, Rumble is behind on gold at 15 minutes in 50% of games, and still wins 57% of those. When ahead, Rumble wins 57%.
About what you would expect
Against Jayce, Rumble is behind on gold at 15 minutes in 64% of games, and still wins 44% of those. When ahead, Rumble wins 60%.
Rumble does worse than expected here
Against Irelia, Rumble is behind on gold at 15 minutes in 77% of games, and still wins 30% of those. When ahead, Rumble wins 67%.
Rumble does better than expected here
Against Renekton, Rumble is ahead on gold at 15 minutes in 50% of games and wins 67% of those. When behind, Rumble wins 67%.
About what you would expect
Against Olaf, Rumble is behind on gold at 15 minutes in 50% of games, and still wins 20% of those. When ahead, Rumble wins 80%.
Enemies that cost Rumble games: Sylas, Yunara, Thresh
Teammates that change Rumble's games
Dies less than most top laners, but more of it is ganks
Before 14 minutes Rumble dies 2.0 times a game (average 2.5). 46% of those deaths involve the enemy jungler, against 40% for the average top laner. 40% are fair 1-v-1s.
Ganks and collapses both hit your half of top lane

Ganks: 46% in your half of top lane. Collapses: 42% in your half of top lane. 1-v-1s: 56% in your half of top lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Rumble
Ganks come at 4:00 and 6:00–9:00, then every minute
Ward the river before 4:00 and 6:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Rumble; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their half of top lane, loses them in your half of top lane
Wins fights in their half of mid, loses them in your half of top lane
Wins fights in their half of mid, loses them in your half of top lane

Before 14 minutes: 1.3 kills per death in their half of top lane against 0.6 in your half of top lane. Overall 1.0 kills per death.
From 14 to 25 minutes: 2.6 kills per death in their half of mid against 0.4 in your half of top lane. Overall 1.0 kills per death.
After 25 minutes: 1.2 kills per death in their half of mid against 0.4 in your half of top lane. Overall 0.8 kills per death.