Wincon
Top · 283 games · KR

Rumble

Top · 97% of games

Strongest when games end at 30–35 minutes (55%). On average ahead of the lane opponent at 15 minutes (+20 gold).

Win rate
51.6%
±5.8 · role avg 50.0%
Tier
B
#23 of 76
Pick rate
4.4%
ban 4.4%
Games
283
ranked solo/duo

Rumble top wins 51.6% of 283 ranked games in KR, rank 23 of 76 top champions (tier B). Most players finish Liandry's Torment first, at about 13:30.

The build at a glance

What most Rumble players run

Each item: the most common choice, following the ones before it.
Items, in buying orderEvery option, item by item →
Boots Plated Steelcaps 6:24 · 38% of games
Item 1 Liandry's Torment 13:16 · 92% · 251 games
Item 2 Bloodletter's Curse 21:08 · 39% · 66 games
Item 3 Zhonya's Hourglass 28:00 · 81% · 13 games
Runes
Deathfire Touch · Sorcery + Resolve 8% of games · 61% wins All runes →
Start
Doran's Ring + Health Potion 100% of games · 52% wins Other starts →
Spells
Flash + Ignite 54% of games · 50% wins Other spells →
Skill order
FlamespitterQ Electro HarpoonE Scrap ShieldW
Max Flamespitter first 97% of games · 51% wins Skill orders →
When Rumble wins

Loses short games, wins from 25 minutes

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 49% wins over 79 games 49% Games that ended at 20–25′: 49% wins over 65 games 49% Games that ended at 25–30′: 50% wins over 74 games 50% Games that ended at 30–35′: 55% wins over 44 games 55% Games that ended at 35–40′: 58% wins over 12 games 58% Games that ended at 40–45′: 60% wins over 5 games 60% 0′5′10′15′20′25′30′35′40′45′
Plated Steelcaps Liandry's Torment Bloodletter's Curse Zhonya's Hourglass
Ends before 25′49% wins51% of games · 144
Lasts 25′ or more53% wins48% of games · 135
Lanes

Watch out for Yone, Irelia

Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Rumble games

First tower: 82% against 28%

Win rate when the team took it firstwhen it didn't Gap
First tower 28% 82% +54
First Baron 36% 84% +48
First dragon 34% 72% +38
Rift Herald 37% 75% +38
First blood 41% 63% +22
First Voidgrubs 46% 57% +12

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Rumble plays

More control wards, less damage to towers

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

More control wards a game2.07 against 1.12 · +85%
Less damage to towers4583 against 7994 · −43%
More assists a game6.1 against 4.9 · +24%
Fewer solo kills a game1.7 against 1.9 · −14%
Fewer deaths a game4.7 against 5.3 · −12%

About average: gold, minions, multikills.