Wincon
Jungle · 57 games · KR

Shyvana

Jungle · 63% of games Top · 37%

On average behind the lane opponent at 15 minutes (−163 gold).

Win rate
43.9%
±12.9 · role avg 50.0%
Tier
C
#38 of 53
Pick rate
0.9%
ban 0.1%
Games
57
ranked solo/duo

Shyvana jungle wins 43.9% of 57 ranked games in KR, rank 38 of 53 jungle champions (tier C). Most players finish Kraken Slayer first, at about 10:06.

The build at a glance

What most Shyvana players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Kraken Slayer 9:51 · 60% · 32 games
Boots Mercury's Treads 16:54 · 33% of games
Item 2 Experimental Hexplate 16:11 · 55% · 11 games
Item 3 · late game Death's Dance 23:30 · 14 of 28 games
Item 4 · late game Randuin's Omen 26:42 · 3 of 10 games
Runes
Press the Attack · Precision + Inspiration 28% of games · 50% wins All runes →
Start
Scorchclaw Pup + Health Potion 56% of games · 50% wins Other starts →
Spells
Flash + Smite 100% of games · 44% wins Other spells →
Skill order
EmberstrikeQ Inferno AegisW Molten BurstE
Max Emberstrike first 84% of games · 46% wins Skill orders →
When Shyvana wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 37% wins over 19 games 37% Games that ended at 20–25′: 50% wins over 12 games 50% Games that ended at 25–30′: 50% wins over 20 games 50% Games that ended at 30–35′: 33% wins over 6 games 33% 0′5′10′15′20′25′30′35′40′45′
Kraken Slayer Mercury's Treads Experimental Hexplate Death's Dance Randuin's Omen
Ends before 25′42% wins54% of games · 31
Lasts 25′ or more46% wins46% of games · 26
Enemy junglers

Good into Lee Sin

Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Shyvana games

First tower: 69% against 18%

Win rate when the team took it firstwhen it didn't Gap
First tower 18% 69% +51
First Baron 31% 80% +49
Rift Herald 25% 68% +43
First dragon 26% 60% +34
First blood 33% 56% +22
First Voidgrubs 46% 41% −5

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Shyvana plays

More damage to towers, fewer control wards

What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.

More damage to towers2814 against 2075 · +36%
Fewer control wards a game2.32 against 3.24 · −28%
Fewer solo kills a game0.8 against 1.0 · −21%
Fewer assists a game5.9 against 7.4 · −21%
Fewer deaths a game4.0 against 4.9 · −18%

About average: damage, gold, share of team damage.