Shyvana
Strongest when games end at 20–25 minutes (56%). On average behind the lane opponent at 15 minutes (−67 gold).
- Win rate
- 43.5%
- ±7.1 · role avg 50.0%
- Tier
- D
- #61 of 64
- Pick rate
- 3.0%
- ban 2.8%
- Games
- 186
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Shyvana jungle wins 43.5% of 186 ranked games in NA, rank 61 of 64 jungle champions (tier D). Most players finish Trinity Force first, at about 10:42.
What most Shyvana players run
Trinity Force 10:46 · 52% · 94 games
Plated Steelcaps 15:12 · 40% of games
Spear of Shojin 18:25 · 74% · 61 games
Death's Dance 24:02 · 85% · 33 games
Jak'Sho, The Protean 30:12 · 18 of 60 games
Randuin's Omen 33:24 · 5 of 24 games Wins early, fades from 25 minutes
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Hecarim
Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 70% against 27%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
More damage to towers, fewer control wards
What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.
About average: time spent dead, deaths, kill participation, share of team damage, damage, gold.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Hecarim
Good into Talon, Jarvan IV
Behind at 15 against 3 of 4, still wins 2 of them
Fewer than 10 games (20)
Shyvana does better than expected here
Against Talon, Shyvana is ahead on gold at 15 minutes in 57% of games and wins 63% of those. When behind, Shyvana wins 33%.
Shyvana does better than expected here
Against Jarvan IV, Shyvana is behind on gold at 15 minutes in 55% of games, and still wins 33% of those. When ahead, Shyvana wins 80%.
Shyvana does worse than expected here
Against Hecarim, Shyvana is behind on gold at 15 minutes in 100% of games, and still wins 20% of those. When ahead, Shyvana wins 0%.
Shyvana does better than expected here
Against Lee Sin, Shyvana is behind on gold at 15 minutes in 60% of games, and still wins 50% of those. When ahead, Shyvana wins 50%.
Enemies: nothing clear yet
Teammates that change Shyvana's games
Dies about as often as most junglers, and more of it is to the enemy jungler
Before 14 minutes Shyvana dies 1.7 times a game (average 1.9). 77% of those deaths involve the enemy jungler, against 72% for the average jungler. 10% are fair 1-v-1s.
Killed by the enemy jungler in your jungle, collapsed on in your half of bot lane

Enemy jungler: 20% in your jungle. Collapses: 19% in your half of bot lane. 1-v-1s: 23% in their half of top lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Shyvana
Enemy jungler fights peak at 3:00 and 6:00–10:00, then every minute
Wins fights in their half of bot lane, loses them in their jungle
Wins fights in their half of mid, loses them in your jungle
Wins fights in their half of mid, loses them in your jungle

Before 14 minutes: 3.7 kills per death in their half of bot lane against 1.0 in their jungle. Overall 1.6 kills per death.
From 14 to 25 minutes: 2.3 kills per death in their half of mid against 0.9 in your jungle. Overall 1.4 kills per death.
After 25 minutes: 1.5 kills per death in their half of mid against 0.8 in your jungle. Overall 1.1 kills per death.