Wincon
Top · 20 games · KR

SorakaTop build & runes · KR

Top · 2% of games Support · 98%

On average behind the lane opponent at 15 minutes (−1487 gold).

Win rate
45.0%
±21.8 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 0.1%
Games
20
ranked solo/duo

Soraka top wins 45.0% of 20 ranked games in KR. Most players finish Moonstone Renewer first, at about 13:42.

The build at a glance

What most Soraka players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Boots Ionian Boots of Lucidity 7:24 · 80% of games
Item 1 Moonstone Renewer 13:29 · 69% · 11 games
Item 2 · late game Locket of the Iron Solari 18:54 · 5 of 16 games
Item 3 · late game Redemption 28:00 · 3 of 6 games
Runes
Summon Aery · Sorcery + Resolve 20% of games · 100% wins All runes →
Start
Doran's Ring + Health Potion 95% of games · 42% wins Other starts →
Spells
Flash + Barrier 75% of games · 40% wins Other spells →
Skill order
StarcallQ Astral InfusionW EquinoxE
Max Starcall first 90% of games · 50% wins Skill orders →
When Soraka wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 43% wins over 7 games 43% Games that ended at 30–35′: 67% wins over 6 games 67% 0′5′10′15′20′25′30′35′40′45′
Ionian Boots of Lucidity Moonstone Renewer Locket of the Iron Solari Redemption
Lasts 25′ or more54% wins65% of games · 13
Lanes

No clear counters yet

Points above or below Soraka's own win rate (45.0%). Every opponent, minute by minute →
What wins Soraka games

First Baron: 75% against 25%

Win rate when the team took it firstwhen it didn't Gap
First Baron 25% 75% +50
First blood 31% 71% +41
First dragon 27% 67% +39
Rift Herald 38% 57% +19

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Soraka plays

More assists, fewer multikills

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

More assists a game13.8 against 5.0 · +176%
Fewer multikills a game0.05 against 0.39 · −87%
Less damage to towers1449 against 8311 · −83%
Fewer control wards a game0.20 against 0.94 · −79%
Fewer solo kills a game0.6 against 2.2 · −75%

About average: deaths.