Wincon
Support · 137 games · KR

Taric

Support · 99% of games

Strongest when games end at 25–30 minutes (59%). On average ahead of the lane opponent at 15 minutes (+37 gold).

Win rate
52.6%
±8.4 · role avg 50.0%
Tier
B
#17 of 53
Pick rate
2.1%
ban 0.3%
Games
137
ranked solo/duo

Taric support wins 52.6% of 137 ranked games in KR, rank 17 of 53 support champions (tier B). Most players finish Locket of the Iron Solari first, at about 14:48.

The build at a glance

What most Taric players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Boots Ionian Boots of Lucidity 11:06 · 64% of games
Item 1 Locket of the Iron Solari 14:26 · 48% · 61 games
Item 2 Winter's Approach 22:15 · 79% · 31 games
Item 3 · late game Knight's Vow 29:30 · 7 of 18 games
Runes
Glacial Augment · Inspiration + Resolve 15% of games · 57% wins All runes →
Start
Health Potion 96% of games · 52% wins Other starts →
Spells
Flash + Heal 80% of games · 52% wins Other spells →
Skill order
DazzleE Starlight's TouchQ BastionW
Max Dazzle first 68% of games · 49% wins Skill orders →
When Taric wins

Best when games end at 25–30′

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 57% wins over 37 games 57% Games that ended at 20–25′: 44% wins over 36 games 44% Games that ended at 25–30′: 59% wins over 37 games 59% Games that ended at 30–35′: 48% wins over 21 games 48% 0′5′10′15′20′25′30′35′40′45′
Ionian Boots of Lucidity Locket of the Iron Solari Winter's Approach Knight's Vow
Ends before 25′51% wins53% of games · 73
Lasts 25′ or more55% wins42% of games · 58
Lanes

Watch out for Thresh, Lulu

Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Taric games

First tower: 73% against 25%

Win rate when the team took it firstwhen it didn't Gap
First tower 25% 73% +48
First Baron 36% 82% +45
Rift Herald 34% 79% +45
First dragon 39% 62% +22
First Voidgrubs 45% 60% +15
First blood 48% 56% +8

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Taric plays

More damage to towers, fewer solo kills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More damage to towers1506 against 1044 · +44%
Fewer solo kills a game0.1 against 0.2 · −43%
Less damage a minute211 against 351 · −40%
Fewer multikills a game0.05 against 0.08 · −38%
Less share of team damage7% against 10% · −37%

About average: time spent dead, gold.