Taric
Strongest when games end at 25–30 minutes (46%). On average behind the lane opponent at 15 minutes (−23 gold), and still wins 54%.
- Win rate
- 53.5%
- ±9.8 · role avg 50.0%
- Tier
- A
- #14 of 50
- Pick rate
- 1.6%
- ban 0.3%
- Games
- 99
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Taric support wins 53.5% of 99 ranked games in NA, rank 14 of 50 support champions (tier A). Most players finish Locket of the Iron Solari first, at about 12:54.
What most Taric players run
Locket of the Iron Solari 13:18 · 56% · 50 games
Plated Steelcaps 14:42 · 36% of games
Knight's Vow 21:49 · 59% · 19 games
Winter's Approach 27:12 · 15 of 32 games Best when games end at 25–30′
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.No clear counters yet
Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First tower: 76% against 29%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
Fewer multikills, less damage
What stands out (10% or more) against the average support. Blue: better for winning, red: worse.
About average: kill participation, time spent dead, gold, assists.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
No clearly hard lane yet
No clearly easy lane yet
Not enough games yet
Not enough games yet
Enemies: nothing clear yet
Teammates that change Taric's games
Dies about as often as most supports, and more of it is ganks
Before 14 minutes Taric dies 2.3 times a game (average 2.5). 53% of those deaths involve the enemy jungler, against 46% for the average support. 6% are fair 1-v-1s.
Ganks and collapses both hit your half of bot lane

Ganks: 31% in your half of bot lane. Collapses: 42% in your half of bot lane. 1-v-1s: 46% in your half of bot lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Taric
Ganks come at 3:00 and 6:00–10:00, then every minute
Ward the river before 3:00 and 6:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Taric; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their half of bot lane, loses them in your half of bot lane
Wins fights in the bot-side river, loses them in your half of mid
Where fights happen

Before 14 minutes: 0.6 kills per death in their half of bot lane against 0.3 in your half of bot lane. Overall 0.4 kills per death.
From 14 to 25 minutes: 0.3 kills per death in the bot-side river against 0.0 in your half of mid. Overall 0.1 kills per death.
After 25 minutes: 13 kills and 73 deaths.
Not enough games yet