Wincon
Top · 26 games · KR

Trundle

Top · 58% of games

On average behind the lane opponent at 15 minutes (−649 gold).

Win rate
42.3%
±19.0 · role avg 50.0%
Tier
C
#52 of 76
Pick rate
0.4%
ban 0.6%
Games
26
ranked solo/duo

Trundle top wins 42.3% of 26 ranked games in KR, rank 52 of 76 top champions (tier C). Most players finish Trinity Force first, at about 13:48.

The build at a glance

What most Trundle players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Trinity Force 13:53 · 62% · 16 games
Boots Plated Steelcaps 14:42 · 46% of games
Item 2 · late game Ravenous Hydra 20:18 · 3 of 14 games
Item 3 · late game Hullbreaker 24:42 · 5 of 8 games
Runes
Lethal Tempo · Precision + Resolve 15% of games · 25% wins All runes →
Start
Doran's Blade + Health Potion 73% of games · 37% wins Other starts →
Spells
Flash + Ignite 50% of games · 38% wins Other spells →
Skill order
ChompQ Frozen DomainW Pillar of IceE
Max Chomp first 100% of games · 42% wins Skill orders →
When Trundle wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 83% wins over 6 games 83% Games that ended at 20–25′: 11% wins over 9 games 11% Games that ended at 25–30′: 50% wins over 8 games 50% 0′5′10′15′20′25′30′35′40′45′
Trinity Force Plated Steelcaps Ravenous Hydra Hullbreaker
Ends before 25′40% wins58% of games · 15
Lasts 25′ or more50% wins31% of games · 8
Lanes

Watch out for Olaf

Hard Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Trundle games

First dragon: 75% against 14%

Win rate when the team took it firstwhen it didn't Gap
First dragon 14% 75% +61
First Baron 30% 83% +53
First tower 23% 62% +38
Rift Herald 35% 67% +32
First Voidgrubs 31% 60% +29
First blood 50% 38% −13

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Trundle plays

More damage to towers, fewer control wards

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

More damage to towers14750 against 7994 · +85%
Fewer control wards a game0.62 against 1.12 · −45%
More deaths a game6.7 against 5.3 · +26%
Less damage a minute605 against 754 · −20%
More time spent dead7.1s against 6.1s a minute · +17%

About average: gold, kill participation, minions.