Wincon
Top · 71 games · EUW

Trundle

Top · 56% of games Jungle · 38%

On average ahead of the lane opponent at 15 minutes (+321 gold).

Win rate
60.6%
±11.4 · role avg 50.0%
Tier
A
#7 of 76
Pick rate
1.1%
ban 0.2%
Games
71
ranked solo/duo

Trundle top wins 60.6% of 71 ranked games in EUW, rank 7 of 76 top champions (tier A). Most players finish Ravenous Hydra first, at about 12:00.

The build at a glance

What most Trundle players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Ravenous Hydra 12:15 · 76% · 51 games
Boots Plated Steelcaps 13:30 · 54% of games
Item 2 Trinity Force 18:57 · 40% · 14 games
Item 3 · late game Hullbreaker 24:12 · 10 of 42 games
Item 4 · late game Randuin's Omen 30:54 · 4 of 17 games
Runes
Lethal Tempo · Precision + Resolve 14% of games · 70% wins All runes →
Start
Doran's Blade + Health Potion 41% of games · 66% wins Other starts →
Spells
Flash + Ignite 49% of games · 60% wins Other spells →
Skill order
ChompQ Frozen DomainW Pillar of IceE
Max Chomp first 85% of games · 62% wins Skill orders →
When Trundle wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 67% wins over 6 games 67% Games that ended at 20–25′: 33% wins over 15 games 33% Games that ended at 25–30′: 67% wins over 24 games 67% Games that ended at 30–35′: 72% wins over 18 games 72% 0′5′10′15′20′25′30′35′40′45′
Ravenous Hydra Plated Steelcaps Trinity Force Hullbreaker Randuin's Omen
Ends before 25′43% wins30% of games · 21
Lasts 25′ or more69% wins59% of games · 42
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Trundle games

First Baron: 84% against 41%

Win rate when the team took it firstwhen it didn't Gap
First Baron 41% 84% +43
First dragon 37% 75% +38
Rift Herald 51% 79% +28
First tower 45% 73% +27
First blood 58% 62% +5
First Voidgrubs 59% 62% +3

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Trundle plays

More damage to towers, fewer multikills

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

More damage to towers17973 against 8624 · +108%
Fewer multikills a game0.15 against 0.42 · −64%
Fewer control wards a game0.39 against 0.47 · −17%
Less damage a minute660 against 792 · −17%
Less share of team damage19% against 22% · −13%

About average: time spent dead, deaths, kill participation.