Trundle
Strongest when games end at 25–30 minutes (54%). On average ahead of the lane opponent at 15 minutes (+9 gold).
- Win rate
- 50.9%
- ±7.8 · role avg 50.0%
- Tier
- B
- #44 of 95
- Pick rate
- 0.8%
- ban 0.4%
- Games
- 159
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Trundle top wins 50.9% of 159 ranked games, rank 44 of 95 top champions (tier B). Most players finish Ravenous Hydra first, at about 12:00.
What most Trundle players run
Ravenous Hydra 12:15 · 73% · 110 games
Plated Steelcaps 13:36 · 48% of games
Trinity Force 19:37 · 45% · 38 games
Hullbreaker 24:54 · 100% · 12 games
Randuin's Omen 30:24 · 7 of 29 games Loses short games, wins from 25 minutes
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Olaf
Hard Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 78% against 33%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
More damage to towers, fewer multikills
What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.
About average: vision, solo kills.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Olaf
No clearly easy lane yet
Behind at 15 against 1 of 1, still wins 0 of them
Fewer than 10 games (21)
Trundle does worse than expected here
Against Olaf, Trundle is behind on gold at 15 minutes in 48% of games, and still wins 18% of those. When ahead, Trundle wins 67%.
Enemies that cost Trundle games: Jhin
Teammates that change Trundle's games
Dies more than most top laners
Before 14 minutes Trundle dies 2.9 times a game (average 2.4). 36% of those deaths involve the enemy jungler, against 40% for the average top laner. 53% are fair 1-v-1s.
Ganked in their half of top lane, collapsed on in your half of top lane

Ganks: 43% in their half of top lane. Collapses: 39% in your half of top lane. 1-v-1s: 48% in your half of top lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Trundle
Ganks come at 2:00, 4:00 and 6:00–9:00, then every minute
Ward the river before 2:00, 4:00 and 6:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Trundle; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their half of top lane, loses them in your half of top lane
Wins fights in their half of mid, loses them in your half of top lane
Wins fights in their half of top lane, loses them in their half of bot lane

Before 14 minutes: 0.9 kills per death in their half of top lane against 0.4 in your half of top lane. Overall 0.7 kills per death.
From 14 to 25 minutes: 1.4 kills per death in their half of mid against 0.4 in your half of top lane. Overall 0.6 kills per death.
After 25 minutes: 0.5 kills per death in their half of top lane against 0.3 in their half of bot lane. Overall 0.5 kills per death.