Wincon
Mid · 20 games · KR

UrgotMid build & runes · KR

Mid · 4% of games Top · 93%

On average behind the lane opponent at 15 minutes (−7 gold), and still wins 55%.

Win rate
55.0%
±21.8 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 0.2%
Games
20
ranked solo/duo

Urgot mid wins 55.0% of 20 ranked games in KR. Most players finish Black Cleaver first, at about 12:48.

The build at a glance

What most Urgot players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 · late game Black Cleaver 12:48 · 9 of 20 games
Boots Boots of Swiftness 12:48 · 30% of games
Item 2 · late game Sterak's Gage 20:18 · 5 of 16 games
Item 3 · late game Randuin's Omen 25:24 · 3 of 9 games
Runes
Press the Attack · Precision + Inspiration 10% of games · 50% wins All runes →
Start
Doran's Blade + Health Potion 75% of games · 53% wins Other starts →
Spells
Flash + Ignite 50% of games · 50% wins Other spells →
Skill order
PurgeW Corrosive ChargeQ DisdainE
Max Purge first 65% of games · 46% wins Skill orders →
When Urgot wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 20% wins over 5 games 20% Games that ended at 20–25′: 67% wins over 6 games 67% Games that ended at 30–35′: 60% wins over 5 games 60% 0′5′10′15′20′25′30′35′40′45′
Black Cleaver Boots of Swiftness Sterak's Gage Randuin's Omen
Ends before 25′45% wins55% of games · 11
Lasts 25′ or more60% wins25% of games · 5
Lanes

No clear counters yet

Points above or below Urgot's own win rate (55.0%). Every opponent, minute by minute →
What wins Urgot games

First tower: 89% against 27%

Win rate when the team took it firstwhen it didn't Gap
First tower 27% 89% +62
Rift Herald 40% 100% +60
First Baron 33% 88% +54
First blood 43% 83% +40
First dragon 50% 63% +13
First Voidgrubs 50% 58% +8

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Urgot plays

Fewer assists, more control wards

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

Fewer assists a game3.6 against 6.2 · −41%
More control wards a game2.25 against 1.68 · +34%
More damage to towers8202 against 6428 · +28%
More vision a minute1.05 against 0.83 · +27%
Less time spent dead4.7s against 5.8s a minute · −20%

About average: share of team damage, gold, kill participation, minions.