Wincon
Support · 34 games · KR

ViSupport build & runes · KR

Support · 1% of games Jungle · 97%

On average ahead of the lane opponent at 15 minutes (+153 gold).

Win rate
50.0%
±16.8 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 2.8%
Games
34
ranked solo/duo

Vi support wins 50.0% of 34 ranked games in KR. Most players finish Umbral Glaive first, at about 12:54.

The build at a glance

What most Vi players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 · late game Umbral Glaive 12:54 · 9 of 32 games
Boots Plated Steelcaps 16:12 · 24% of games
Item 2 · late game Voltaic Cyclosword 21:42 · 6 of 22 games
Item 3 · late game Serylda's Grudge 22:42 · 3 of 9 games
Runes
Hail of Blades · Domination + Precision 21% of games · 71% wins All runes →
Start
Health Potion 94% of games · 50% wins Other starts →
Spells
Flash + Ignite 91% of games · 48% wins Other spells →
Skill order
Vault BreakerQ Relentless ForceE Denting BlowsW
Max Vault Breaker first 91% of games · 52% wins Skill orders →
When Vi wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 33% wins over 6 games 33% Games that ended at 20–25′: 40% wins over 5 games 40% Games that ended at 25–30′: 67% wins over 12 games 67% Games that ended at 30–35′: 50% wins over 8 games 50% 0′5′10′15′20′25′30′35′40′45′
Umbral Glaive Plated Steelcaps Voltaic Cyclosword Serylda's Grudge
Ends before 25′36% wins32% of games · 11
Lasts 25′ or more60% wins59% of games · 20
Lanes

No clear counters yet

Points above or below Vi's own win rate (50.0%). Every opponent, minute by minute →
What wins Vi games

First Baron: 92% against 24%

Win rate when the team took it firstwhen it didn't Gap
First Baron 24% 92% +68
First dragon 29% 65% +36
First tower 33% 69% +35
First blood 35% 65% +29
Rift Herald 41% 67% +26
First Voidgrubs 40% 64% +24

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Vi plays

More solo kills, more multikills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More solo kills a game0.9 against 0.2 · +279%
More multikills a game0.21 against 0.09 · +133%
More minions a minute1.8 against 1.2 · +53%
More damage to towers1622 against 1109 · +46%
More time spent dead7.0s against 4.8s a minute · +46%

About average: vision.