Wincon
Support · 31 games · KR

Zac

Support · 15% of games Jungle · 60%Top · 21%

On average behind the lane opponent at 15 minutes (−202 gold).

Win rate
38.7%
±17.1 · role avg 50.0%
Tier
D
#43 of 53
Pick rate
0.5%
ban 0.6%
Games
31
ranked solo/duo

Zac support wins 38.7% of 31 ranked games in KR, rank 43 of 53 support champions (tier D). Most players finish Locket of the Iron Solari first, at about 11:48.

The build at a glance

What most Zac players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Locket of the Iron Solari 12:30 · 52% · 13 games
Boots Plated Steelcaps 13:24 · 52% of games
Item 2 · late game Spirit Visage 26:36 · 5 of 17 games
Runes
Electrocute · Domination + Resolve 42% of games · 38% wins All runes →
Start
Health Potion 94% of games · 38% wins Other starts →
Spells
Flash + Ignite 87% of games · 30% wins Other spells →
Skill order
Elastic SlingshotE Unstable MatterW Stretching StrikesQ
Max Elastic Slingshot first 77% of games · 38% wins Skill orders →
When Zac wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 50% wins over 6 games 50% Games that ended at 20–25′: 63% wins over 8 games 63% Games that ended at 25–30′: 0% wins over 6 games 0% Games that ended at 30–35′: 44% wins over 9 games 44% 0′5′10′15′20′25′30′35′40′45′
Locket of the Iron Solari Plated Steelcaps Spirit Visage
Ends before 25′57% wins45% of games · 14
Lasts 25′ or more27% wins48% of games · 15
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Zac games

First dragon: 73% against 6%

Win rate when the team took it firstwhen it didn't Gap
First dragon 6% 73% +67
First tower 12% 71% +60
Rift Herald 28% 54% +26
First Baron 35% 60% +25
First blood 35% 43% +8
First Voidgrubs 47% 31% −15

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Zac plays

Fewer solo kills, fewer multikills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

Fewer solo kills a game0.1 against 0.2 · −52%
Fewer multikills a game0.06 against 0.08 · −25%
More minions a minute1.4 against 1.1 · +19%
Fewer assists a game11.0 against 13.2 · −16%
More deaths a game6.5 against 5.7 · +15%

About average: vision, gold.