Wincon
Support · 53 games

Zac

Support · 7% of games Jungle · 71%Top · 16%Mid · 5%

On average behind the lane opponent at 15 minutes (−298 gold).

Win rate
39.6%
±13.2 · role avg 50.0%
Tier
D
#48 of 54
Pick rate
0.3%
ban 0.9%
Games
53
ranked solo/duo

Zac support wins 39.6% of 53 ranked games, rank 48 of 54 support champions (tier D). Most players finish Locket of the Iron Solari first, at about 11:48.

The build at a glance

What most Zac players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Locket of the Iron Solari 12:32 · 40% · 19 games
Boots Plated Steelcaps 14:36 · 42% of games
Item 2 · late game Spirit Visage 26:00 · 9 of 33 games
Item 3 · late game Randuin's Omen 29:30 · 3 of 15 games
Runes
Electrocute · Domination + Resolve 25% of games · 38% wins All runes →
Start
Health Potion 96% of games · 39% wins Other starts →
Spells
Flash + Ignite 75% of games · 35% wins Other spells →
Skill order
Elastic SlingshotE Unstable MatterW Stretching StrikesQ
Max Elastic Slingshot first 77% of games · 39% wins Skill orders →
When Zac wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 43% wins over 7 games 43% Games that ended at 20–25′: 50% wins over 14 games 50% Games that ended at 25–30′: 25% wins over 12 games 25% Games that ended at 30–35′: 41% wins over 17 games 41% 0′5′10′15′20′25′30′35′40′45′
Locket of the Iron Solari Plated Steelcaps Spirit Visage Randuin's Omen
Ends before 25′48% wins40% of games · 21
Lasts 25′ or more34% wins55% of games · 29
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Zac games

First dragon: 69% against 11%

Win rate when the team took it firstwhen it didn't Gap
First dragon 11% 69% +58
First tower 14% 71% +57
First Baron 26% 73% +47
Rift Herald 31% 50% +19
First blood 33% 48% +14
First Voidgrubs 46% 33% −13

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Zac plays

Fewer solo kills, more minions

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

Fewer solo kills a game0.1 against 0.2 · −29%
More minions a minute1.4 against 1.1 · +26%
Less damage to towers1053 against 1247 · −16%
Fewer assists a game11.9 against 14.0 · −15%
Less kill participation49% against 57% · −14%

About average: control wards, share of team damage, gold, vision, damage.