Wincon
Top · 120 games

Zac

Strongest when games end at 25–30 minutes (58%). On average behind the lane opponent at 15 minutes (−260 gold), and still wins 52%.

Win rate
51.7%
±8.9 · role avg 50.0%
Tier
B
#36 of 95
Pick rate
0.6%
ban 0.9%
Games
120
ranked solo/duo

Zac top wins 51.7% of 120 ranked games, rank 36 of 95 top champions (tier B). Most players finish Sunfire Aegis first, at about 12:12.

The build at a glance

What most Zac players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Sunfire Aegis 12:57 · 57% · 63 games
Boots Plated Steelcaps 13:48 · 40% of games
Item 2 Spirit Visage 20:42 · 52% · 24 games
Item 3 · late game Randuin's Omen 24:48 · 6 of 56 games
Item 4 · late game Abyssal Mask 29:48 · 3 of 22 games
Runes
Grasp of the Undying · Resolve + Precision 23% of games · 48% wins All runes →
Start
Doran's Shield + Health Potion 61% of games · 52% wins Other starts →
Spells
Flash + Ignite 53% of games · 52% wins Other spells →
Skill order
Unstable MatterW Elastic SlingshotE Stretching StrikesQ
Max Unstable Matter first 65% of games · 50% wins Skill orders →
When Zac wins

Loses short games, wins from 25 minutes

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 50% wins over 16 games 50% Games that ended at 20–25′: 45% wins over 29 games 45% Games that ended at 25–30′: 58% wins over 43 games 58% Games that ended at 30–35′: 52% wins over 21 games 52% Games that ended at 35–40′: 44% wins over 9 games 44% 0′5′10′15′20′25′30′35′40′45′
Sunfire Aegis Plated Steelcaps Spirit Visage Randuin's Omen Abyssal Mask
Ends before 25′47% wins38% of games · 45
Lasts 25′ or more55% wins61% of games · 73
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Zac games

First Baron: 86% against 33%

Win rate when the team took it firstwhen it didn't Gap
First Baron 33% 86% +52
First dragon 34% 71% +37
First tower 34% 71% +37
Rift Herald 40% 68% +28
First blood 43% 58% +15
First Voidgrubs 52% 52% +0

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Zac plays

Fewer multikills, more assists

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

Fewer multikills a game0.20 against 0.41 · −51%
More assists a game7.0 against 5.2 · +34%
Fewer control wards a game0.54 against 0.68 · −21%
Less damage to towers6951 against 8411 · −17%
Less damage a minute688 against 775 · −11%