Zac
On average behind the lane opponent at 15 minutes (−386 gold), and still wins 52%.
- Win rate
- 51.9%
- ±13.6 · role avg 50.0%
- Tier
- B
- #28 of 76
- Pick rate
- 0.8%
- ban 0.9%
- Games
- 52
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Zac top wins 51.9% of 52 ranked games in EUW, rank 28 of 76 top champions (tier B). Most players finish Sunfire Aegis first, at about 12:48.
What most Zac players run
Ionian Boots of Lucidity 13:00 · 52% of games
Sunfire Aegis 13:30 · 70% · 32 games
Spirit Visage 21:12 · 54% · 13 games
Randuin's Omen 27:36 · 3 of 23 games Win rate by game length
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.No clear counters yet
Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 91% against 21%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
Fewer control wards, fewer multikills
What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.
About average: kill participation.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Not enough games against this kind of team yet.
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
No clearly hard lane yet
No clearly easy lane yet
Not enough games yet
Not enough games yet
Enemies: nothing clear yet
Teammates that change Zac's games
Dies less than most top laners
Before 14 minutes Zac dies 2.0 times a game (average 2.4). 39% of those deaths involve the enemy jungler, against 39% for the average top laner. 55% are fair 1-v-1s.
Ganked in their half of top lane, collapsed on in your half of top lane

Ganks: 66% in their half of top lane. Collapses: 43% in your half of top lane. 1-v-1s: 64% in your half of top lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Zac
Ganks come at 3:00 and 7:00
Ward the river before 3:00 and 7:00.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Zac; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in your half of top lane, loses them in their half of top lane
Wins fights in their half of mid, loses them in your half of top lane
Where fights happen

Before 14 minutes: 0.7 kills per death in your half of top lane against 0.7 in their half of top lane. Overall 0.8 kills per death.
From 14 to 25 minutes: 1.9 kills per death in their half of mid against 0.9 in your half of top lane. Overall 0.9 kills per death.
After 25 minutes: 31 kills and 37 deaths.
Not enough games yet