Wincon
Top · 52 games · EUW

Zac

Top · 20% of games Jungle · 71%

On average behind the lane opponent at 15 minutes (−386 gold), and still wins 52%.

Win rate
51.9%
±13.6 · role avg 50.0%
Tier
B
#28 of 76
Pick rate
0.8%
ban 0.9%
Games
52
ranked solo/duo

Zac top wins 51.9% of 52 ranked games in EUW, rank 28 of 76 top champions (tier B). Most players finish Sunfire Aegis first, at about 12:48.

The build at a glance

What most Zac players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Boots Ionian Boots of Lucidity 13:00 · 52% of games
Item 1 Sunfire Aegis 13:30 · 70% · 32 games
Item 2 Spirit Visage 21:12 · 54% · 13 games
Item 3 · late game Randuin's Omen 27:36 · 3 of 23 games
Runes
Conqueror · Precision + Resolve 48% of games · 48% wins All runes →
Start
Doran's Shield + Health Potion 54% of games · 54% wins Other starts →
Spells
Flash + Teleport 50% of games · 50% wins Other spells →
Skill order
Unstable MatterW Elastic SlingshotE Stretching StrikesQ
Max Unstable Matter first 67% of games · 46% wins Skill orders →
When Zac wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 17% wins over 6 games 17% Games that ended at 20–25′: 45% wins over 11 games 45% Games that ended at 25–30′: 61% wins over 23 games 61% Games that ended at 30–35′: 56% wins over 9 games 56% 0′5′10′15′20′25′30′35′40′45′
Ionian Boots of Lucidity Sunfire Aegis Spirit Visage Randuin's Omen
Ends before 25′35% wins33% of games · 17
Lasts 25′ or more59% wins62% of games · 32
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Zac games

First Baron: 91% against 21%

Win rate when the team took it firstwhen it didn't Gap
First Baron 21% 91% +71
First dragon 31% 73% +42
First tower 34% 74% +39
Rift Herald 42% 67% +25
First blood 48% 55% +7
First Voidgrubs 53% 50% −3

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Zac plays

Fewer control wards, fewer multikills

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

Fewer control wards a game0.15 against 0.47 · −68%
Fewer multikills a game0.21 against 0.42 · −50%
More assists a game6.8 against 5.4 · +26%
Less damage to towers6490 against 8624 · −25%
Less vision a minute0.68 against 0.81 · −16%

About average: kill participation.