Wincon
Top · 42 games · KR

Zac

Top · 21% of games Jungle · 60%Support · 15%

On average behind the lane opponent at 15 minutes (−28 gold), and still wins 55%.

Win rate
54.8%
±15.1 · role avg 50.0%
Tier
B
#26 of 76
Pick rate
0.7%
ban 0.6%
Games
42
ranked solo/duo

Zac top wins 54.8% of 42 ranked games in KR, rank 26 of 76 top champions (tier B). Most players finish Sunfire Aegis first, at about 11:24.

The build at a glance

What most Zac players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Sunfire Aegis 12:15 · 70% · 23 games
Boots Plated Steelcaps 14:06 · 45% of games
Item 2 · late game Unending Despair 19:12 · 9 of 31 games
Item 3 · late game Spirit Visage 25:12 · 4 of 17 games
Runes
Grasp of the Undying · Resolve + Precision 29% of games · 50% wins All runes →
Start
Doran's Shield + Health Potion 86% of games · 56% wins Other starts →
Spells
Flash + Teleport 50% of games · 62% wins Other spells →
Skill order
Unstable MatterW Elastic SlingshotE Stretching StrikesQ
Max Unstable Matter first 64% of games · 59% wins Skill orders →
When Zac wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 67% wins over 9 games 67% Games that ended at 20–25′: 56% wins over 9 games 56% Games that ended at 25–30′: 53% wins over 15 games 53% Games that ended at 30–35′: 43% wins over 7 games 43% 0′5′10′15′20′25′30′35′40′45′
Sunfire Aegis Plated Steelcaps Unending Despair Spirit Visage
Ends before 25′61% wins43% of games · 18
Lasts 25′ or more50% wins52% of games · 22
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Zac games

First dragon: 80% against 32%

Win rate when the team took it firstwhen it didn't Gap
First dragon 32% 80% +48
First Baron 45% 89% +43
First tower 35% 73% +38
First blood 45% 64% +19
Rift Herald 48% 63% +15
First Voidgrubs 65% 45% −20

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Zac plays

Fewer multikills, more assists

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

Fewer multikills a game0.17 against 0.38 · −55%
More assists a game7.0 against 4.9 · +41%
Fewer deaths a game4.5 against 5.3 · −15%
Less time spent dead5.2s against 6.1s a minute · −14%
Less damage to towers7079 against 7994 · −11%

About average: control wards.