Zac
Strongest when games end at 25–30 minutes (57%). On average behind the lane opponent at 15 minutes (−685 gold), and still wins 50%.
- Win rate
- 50.0%
- ±7.1 · role avg 50.0%
- Tier
- B
- #31 of 58
- Pick rate
- 1.8%
- ban 0.5%
- Games
- 190
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Zac jungle wins 50.0% of 190 ranked games in KR, rank 31 of 58 jungle champions (tier B). Most players finish Hextech Rocketbelt first, at about 12:18.
What most Zac players run
Hextech Rocketbelt 12:11 · 78% · 139 games
Ionian Boots of Lucidity 13:12 · 40% of games
Sunfire Aegis 17:04 · 96% · 117 games
Spirit Visage 22:30 · 76% · 50 games
Zhonya's Hourglass 27:42 · 10 of 39 games Best when games end at 25–30′
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Viego, Lee Sin
Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 90% against 30%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
Fewer multikills, fewer solo kills
What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Viego, Lee Sin
Good into Talon, Qiyana
Behind at 15 against 5 of 5, still wins 2 of them
Fewer than 10 games (14)
Zac does worse than expected here
Against Lee Sin, Zac is behind on gold at 15 minutes in 61% of games, and still wins 32% of those. When ahead, Zac wins 58%.
Zac does better than expected here
Against Qiyana, Zac is behind on gold at 15 minutes in 94% of games, and still wins 53% of those. When ahead, Zac wins 100%.
Zac does better than expected here
Against Talon, Zac is behind on gold at 15 minutes in 50% of games, and still wins 50% of those. When ahead, Zac wins 83%.
Zac does worse than expected here
Against Viego, Zac is behind on gold at 15 minutes in 82% of games, and still wins 44% of those. When ahead, Zac wins 0%.
About what you would expect
Against Nidalee, Zac is behind on gold at 15 minutes in 90% of games, and still wins 33% of those. When ahead, Zac wins 100%.
Enemies that cost Zac games: Galio, Tristana
Teammates that change Zac's games
Dies about as often as most junglers, and more of it is to the enemy jungler
Before 14 minutes Zac dies 1.9 times a game (average 2.1). 77% of those deaths involve the enemy jungler, against 72% for the average jungler. 9% are fair 1-v-1s.
Killed by the enemy jungler in your jungle, collapsed on in their half of bot lane

Enemy jungler: 19% in your jungle. Collapses: 30% in their half of bot lane. 1-v-1s: 34% in your half of top lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Zac
Enemy jungler fights peak at 3:00 and 5:00–10:00, then every minute
Wins fights in their half of mid, loses them in your jungle
Wins fights in their half of mid, loses them in your jungle
Where fights happen

Before 14 minutes: 2.1 kills per death in their half of mid against 0.6 in your jungle. Overall 1.1 kills per death.
From 14 to 25 minutes: 2.3 kills per death in their half of mid against 0.5 in your jungle. Overall 1.1 kills per death.
After 25 minutes: 83 kills and 125 deaths.