Wincon
Top · 26 games · NA

Zac

Top · 10% of games Jungle · 80%

On average behind the lane opponent at 15 minutes (−383 gold).

Win rate
46.2%
±19.2 · role avg 50.0%
Tier
C
#46 of 77
Pick rate
0.4%
ban 1.1%
Games
26
ranked solo/duo

Zac top wins 46.2% of 26 ranked games in NA, rank 46 of 77 top champions (tier C). Most players finish Sunfire Aegis first, at about 12:06.

The build at a glance

What most Zac players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 · late game Sunfire Aegis 12:06 · 8 of 26 games
Boots Plated Steelcaps 14:18 · 46% of games
Item 2 · late game Spirit Visage 21:18 · 9 of 22 games
Item 3 · late game Cosmic Drive 22:06 · 3 of 16 games
Item 4 · late game Unending Despair 31:30 · 3 of 10 games
Runes
Grasp of the Undying · Resolve + Precision 23% of games · 50% wins All runes →
Start
Doran's Helm + Health Potion 65% of games · 53% wins Other starts →
Spells
Flash + Ignite 85% of games · 45% wins Other spells →
Skill order
Unstable MatterW Elastic SlingshotE Stretching StrikesQ
Max Unstable Matter first 62% of games · 44% wins Skill orders →
When Zac wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 33% wins over 9 games 33% Games that ended at 25–30′: 60% wins over 5 games 60% Games that ended at 30–35′: 60% wins over 5 games 60% 0′5′10′15′20′25′30′35′40′45′
Sunfire Aegis Plated Steelcaps Spirit Visage Cosmic Drive Unending Despair
Ends before 25′33% wins35% of games · 9
Lasts 25′ or more60% wins38% of games · 10
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Zac games

Rift Herald: 80% against 25%

Win rate when the team took it firstwhen it didn't Gap
Rift Herald 25% 80% +55
First Voidgrubs 20% 63% +43
First Baron 31% 70% +39
First tower 31% 62% +31
First blood 25% 56% +31
First dragon 44% 50% +6

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Zac plays

Fewer multikills, more assists

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

Fewer multikills a game0.23 against 0.42 · −45%
More assists a game7.3 against 5.3 · +39%
Fewer control wards a game0.31 against 0.45 · −31%
More kill participation42% against 36% · +15%
Less damage to towers7666 against 8625 · −11%

About average: vision, time spent dead, gold, solo kills, deaths.