Wincon
Mid · 28 games

WukongMid build & runes

On average behind the lane opponent at 15 minutes (−380 gold), and still wins 50%.

Win rate
50.0%
±18.5 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 4.0%
Games
28
ranked solo/duo

Wukong mid wins 50.0% of 28 ranked games. Most players finish Trinity Force first, at about 11:54.

The build at a glance

What most Wukong players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 · late game Trinity Force 11:54 · 9 of 28 games
Boots Plated Steelcaps 14:42 · 32% of games
Item 2 · late game Black Cleaver 20:54 · 6 of 26 games
Item 3 · late game Death's Dance 26:30 · 4 of 15 games
Runes
Electrocute · Domination + Precision 32% of games · 44% wins All runes →
Start
Doran's Blade + Health Potion 54% of games · 47% wins Other starts →
Spells
Flash + Ignite 96% of games · 52% wins Other spells →
Skill order
Crushing BlowQ Nimbus StrikeE Warrior TricksterW
Max Crushing Blow first 89% of games · 48% wins Skill orders →
When Wukong wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 56% wins over 9 games 56% Games that ended at 25–30′: 60% wins over 10 games 60% Games that ended at 30–35′: 33% wins over 6 games 33% 0′5′10′15′20′25′30′35′40′45′
Trinity Force Plated Steelcaps Black Cleaver Death's Dance
Ends before 25′56% wins32% of games · 9
Lasts 25′ or more50% wins57% of games · 16
Lanes

No clear counters yet

Points above or below Wukong's own win rate (50.0%). Every opponent, minute by minute →
What wins Wukong games

First tower: 71% against 18%

Win rate when the team took it firstwhen it didn't Gap
First tower 18% 71% +52
First dragon 27% 77% +50
Rift Herald 29% 71% +43
First Baron 29% 71% +43
First Voidgrubs 44% 60% +16
First blood 55% 47% −7

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Wukong plays

Fewer control wards, more damage to towers

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

Fewer control wards a game0.54 against 0.98 · −45%
More damage to towers9605 against 6828 · +41%
Fewer multikills a game0.50 against 0.74 · −32%
More solo kills a game2.4 against 1.9 · +27%
Fewer assists a game5.0 against 6.2 · −19%

About average: gold.