Wincon
Support · 51 games · NA

IvernSupport build & runes · NA

Support · 10% of games Jungle · 82%Top · 7%

On average behind the lane opponent at 15 minutes (−248 gold).

Win rate
43.1%
±13.6 · role avg 50.0%
Tier
C
#42 of 59
Pick rate
0.2%
ban 1.4%
Games
51
ranked solo/duo

Ivern support wins 43.1% of 51 ranked games in NA, rank 42 of 59 support champions (tier C). Most players finish Moonstone Renewer first, at about 13:00.

The build at a glance

What most Ivern players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Moonstone Renewer 13:20 · 82% · 36 games
Boots Ionian Boots of Lucidity 12:18 · 88% of games
Item 2 Redemption 23:00 · 54% · 13 games
Item 3 · late game Knight's Vow 29:42 · 3 of 15 games
Runes
Summon Aery · Sorcery + Resolve 43% of games · 45% wins All runes →
Start
Health Potion 88% of games · 44% wins Other starts →
Spells
Flash + Heal 80% of games · 39% wins Other spells →
Skill order
TriggerseedE RootcallerQ BrushmakerW
Max Triggerseed first 94% of games · 44% wins Skill orders →
When Ivern wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 11% wins over 9 games 11% Games that ended at 25–30′: 53% wins over 19 games 53% Games that ended at 30–35′: 46% wins over 13 games 46% 0′5′10′15′20′25′30′35′40′45′
Moonstone Renewer Ionian Boots of Lucidity Redemption Knight's Vow
Ends before 25′11% wins18% of games · 9
Lasts 25′ or more50% wins63% of games · 32
Lanes

No clear counters yet

Points above or below Ivern's own win rate (43.1%). Every opponent, minute by minute →
What wins Ivern games

First Baron: 71% against 29%

Win rate when the team took it firstwhen it didn't Gap
First Baron 29% 71% +41
First tower 30% 58% +29
First blood 31% 56% +25
Rift Herald 33% 57% +24
First dragon 40% 48% +8
First Voidgrubs 40% 46% +6

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Ivern plays

Fewer multikills, fewer solo kills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

Fewer multikills a game0.02 against 0.10 · −80%
Fewer solo kills a game0.1 against 0.2 · −55%
Less damage a minute232 against 371 · −37%
Less share of team damage7% against 11% · −36%
Fewer control wards a game3.67 against 4.42 · −17%

About average: kill participation, deaths, time spent dead.