Wincon
Support · 28 games · EUW

IvernSupport build & runes · EUW

Support · 5% of games Jungle · 88%Top · 7%

On average behind the lane opponent at 15 minutes (−117 gold).

Win rate
42.9%
±18.3 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 0.6%
Games
28
ranked solo/duo

Ivern support wins 42.9% of 28 ranked games in EUW. Most players finish Moonstone Renewer first, at about 12:24.

The build at a glance

What most Ivern players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Moonstone Renewer 12:39 · 57% · 13 games
Boots Ionian Boots of Lucidity 13:00 · 82% of games
Item 2 · late game Redemption 22:18 · 9 of 24 games
Item 3 · late game Dawncore 24:54 · 3 of 9 games
Runes
Summon Aery · Sorcery + Resolve 18% of games · 20% wins All runes →
Start
Health Potion 86% of games · 46% wins Other starts →
Spells
Flash + Heal 64% of games · 44% wins Other spells →
Skill order
TriggerseedE RootcallerQ BrushmakerW
Max Triggerseed first 79% of games · 45% wins Skill orders →
When Ivern wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 80% wins over 5 games 80% Games that ended at 25–30′: 33% wins over 9 games 33% Games that ended at 30–35′: 33% wins over 6 games 33% 0′5′10′15′20′25′30′35′40′45′
Moonstone Renewer Ionian Boots of Lucidity Redemption Dawncore
Ends before 25′80% wins18% of games · 5
Lasts 25′ or more33% wins54% of games · 15
Lanes

No clear counters yet

Points above or below Ivern's own win rate (42.9%). Every opponent, minute by minute →
What wins Ivern games

First tower: 65% against 9%

Win rate when the team took it firstwhen it didn't Gap
First tower 9% 65% +56
First Baron 25% 67% +42
First Voidgrubs 27% 53% +26
First blood 36% 50% +14
First dragon 36% 50% +14
Rift Herald 43% 43% ±0

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Ivern plays

Fewer multikills, fewer solo kills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

Fewer multikills a game0.00 against 0.09 · −100%
Fewer solo kills a game0.1 against 0.2 · −70%
Fewer control wards a game3.11 against 4.87 · −36%
Less share of team damage7% against 10% · −33%
Less damage a minute275 against 369 · −25%

About average: damage to towers, gold, minions, kill participation.