Wincon
Top · 20 games · NA

JannaTop build & runes · NA

Top · 1% of games Support · 99%

On average behind the lane opponent at 15 minutes (−665 gold).

Win rate
35.0%
±20.9 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 3.1%
Games
20
ranked solo/duo

Janna top wins 35.0% of 20 ranked games in NA. Most players finish Lich Bane first, at about 13:42.

The build at a glance

What most Janna players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Boots Boots of Swiftness 5:48 · 95% of games
Item 1 · late game Lich Bane 13:42 · 9 of 19 games
Item 2 · late game Moonstone Renewer 18:48 · 4 of 16 games
Runes
Summon Aery · Sorcery + Precision 70% of games · 36% wins All runes →
Start
Doran's Ring + Health Potion 80% of games · 38% wins Other starts →
Spells
Ghost + Ignite 70% of games · 36% wins Other spells →
Skill order
ZephyrW Eye Of The StormE Howling GaleQ
Max Zephyr first 85% of games · 35% wins Skill orders →
When Janna wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 25% wins over 8 games 25% Games that ended at 30–35′: 20% wins over 5 games 20% 0′5′10′15′20′25′30′35′40′45′
Boots of Swiftness Lich Bane Moonstone Renewer
Lasts 25′ or more23% wins65% of games · 13
Lanes

No clear counters yet

Points above or below Janna's own win rate (35.0%). Every opponent, minute by minute →
What wins Janna games

First Baron: 80% against 20%

Win rate when the team took it firstwhen it didn't Gap
First Baron 20% 80% +60
First dragon 27% 44% +17
First blood 25% 42% +17
First tower 31% 43% +12
Rift Herald 31% 43% +12
First Voidgrubs 46% 14% −32

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Janna plays

More assists, fewer multikills

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

More assists a game10.1 against 5.3 · +89%
Fewer multikills a game0.05 against 0.43 · −88%
Fewer control wards a game0.10 against 0.40 · −75%
Less damage to towers5681 against 8784 · −35%
Fewer minions a minute5.1 against 7.3 · −30%

About average: deaths, time spent dead, solo kills.