Wincon
Support · 20 games · NA

JhinSupport build & runes · NA

Support · 1% of games Bot · 98%Mid · 1%

On average ahead of the lane opponent at 15 minutes (+1057 gold).

Win rate
60.0%
±21.5 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 1.5%
Games
20
ranked solo/duo

Jhin support wins 60.0% of 20 ranked games in NA. Most players finish Umbral Glaive first, at about 9:48.

The build at a glance

What most Jhin players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Umbral Glaive 10:36 · 63% · 10 games
Item 2 · late game The Collector 16:42 · 5 of 17 games
Boots Boots of Swiftness 16:24 · 65% of games
Runes
Dark Harvest · Domination + Precision 40% of games · 75% wins All runes →
Start
Health Potion 90% of games · 56% wins Other starts →
Spells
Flash + Heal 55% of games · 45% wins Other spells →
Skill order
Deadly FlourishW Dancing GrenadeQ Captive AudienceE
Max Deadly Flourish first 55% of games · 64% wins Skill orders →
When Jhin wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 80% wins over 5 games 80% Games that ended at 25–30′: 56% wins over 9 games 56% 0′5′10′15′20′25′30′35′40′45′
Umbral Glaive The Collector Boots of Swiftness
Ends before 25′80% wins25% of games · 5
Lasts 25′ or more56% wins45% of games · 9
Lanes

No clear counters yet

Points above or below Jhin's own win rate (60.0%). Every opponent, minute by minute →
What wins Jhin games

First tower: 100% against 11%

Win rate when the team took it firstwhen it didn't Gap
First tower 11% 100% +89
First dragon 33% 82% +48
First Baron 42% 88% +46
First Voidgrubs 45% 78% +32
First blood 43% 69% +26
Rift Herald 55% 67% +12

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Jhin plays

More multikills, more damage to towers

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More multikills a game0.60 against 0.10 · +500%
More damage to towers2810 against 1440 · +95%
More solo kills a game0.4 against 0.2 · +82%
More minions a minute1.9 against 1.1 · +76%
More damage a minute621 against 371 · +67%

About average: kill participation.