Wincon
Support · 20 games · NA

KayleSupport build & runes · NA

Support · 1% of games Top · 76%Mid · 22%Bot · 1%

On average behind the lane opponent at 15 minutes (−185 gold).

Win rate
40.0%
±21.5 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 1.9%
Games
20
ranked solo/duo

Kayle support wins 40.0% of 20 ranked games in NA. Most players finish Moonstone Renewer first, at about 12:00.

The build at a glance

What most Kayle players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 · late game Moonstone Renewer 12:00 · 8 of 20 games
Boots Ionian Boots of Lucidity 12:36 · 85% of games
Item 2 · late game Redemption 23:30 · 4 of 14 games
Runes
Guardian · Resolve + Inspiration 10% of games · 50% wins All runes →
Start
Health Potion 75% of games · 33% wins Other starts →
Spells
Flash + Heal 65% of games · 31% wins Other spells →
Skill order
Celestial BlessingW Radiant BlastQ Starfire SpellbladeE
Max Celestial Blessing first 60% of games · 42% wins Skill orders →
When Kayle wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 14% wins over 7 games 14% Games that ended at 30–35′: 100% wins over 5 games 100% 0′5′10′15′20′25′30′35′40′45′
Moonstone Renewer Ionian Boots of Lucidity Redemption
Lasts 25′ or more50% wins60% of games · 12
Lanes

No clear counters yet

Points above or below Kayle's own win rate (40.0%). Every opponent, minute by minute →
What wins Kayle games

First Baron: 100% against 14%

Win rate when the team took it firstwhen it didn't Gap
First Baron 14% 100% +86
First tower 29% 67% +38
First dragon 30% 50% +20
First blood 33% 50% +17
Rift Herald 36% 50% +14
First Voidgrubs 36% 44% +8

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Kayle plays

Fewer multikills, less damage

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

Fewer multikills a game0.05 against 0.10 · −50%
Less damage a minute215 against 381 · −44%
Fewer control wards a game2.45 against 4.28 · −43%
Less share of team damage7% against 11% · −33%
More damage to towers1855 against 1486 · +25%

About average: kill participation.