KindredTop build & runes · NA
On average ahead of the lane opponent at 15 minutes (+140 gold).
- Win rate
- 56.0%
- ±19.5 · role avg 50.0%
- Tier
- —
- too few games to rank
- Pick rate
- 0.0%
- ban 5.7%
- Games
- 25
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Kindred top wins 56.0% of 25 ranked games in NA. Most players finish Kraken Slayer first, at about 11:36.
What most Kindred players run
Kraken Slayer 11:29 · 87% · 20 games
Berserker's Greaves 13:54 · 40% of games
The Collector 17:24 · 6 of 20 games
Mortal Reminder 24:24 · 3 of 13 games 1 one-trick plays Kindred this patch
Win rate by game length
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.No clear counters yet
Points above or below Kindred's own win rate (56.0%). Every opponent, minute by minute →First tower: 100% against 27%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
More multikills, fewer control wards
What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.
About average: vision, gold.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Finished six-item builds
No game finished six items yet.
Items 2–4 against each team
Against teams with mostly physical damage
Not enough games against this kind of team yet.
Against teams with mixed damage
Not enough games against this kind of team yet.
Against teams with magic heavy damage
Not enough games against this kind of team yet.
Against teams with no frontliner
Not enough games against this kind of team yet.
Against teams with one frontliner
Not enough games against this kind of team yet.
Against teams with two or more
Not enough games against this kind of team yet.
Against teams with little
Not enough games against this kind of team yet.
Against teams with some
Not enough games against this kind of team yet.
Against teams with a lot
Not enough games against this kind of team yet.
Against teams with little
Not enough games against this kind of team yet.
Against teams with some
Not enough games against this kind of team yet.
Against teams with a lot
Not enough games against this kind of team yet.
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
No clearly hard lane yet
No clearly easy lane yet
Not enough games yet
Not enough games yet
Enemies: nothing clear yet
Teammates that change Kindred's games
Dies more than most top laners, and more of it is ganks
Before 14 minutes Kindred dies 3.0 times a game (average 2.4). 42% of those deaths involve the enemy jungler, against 37% for the average top laner. 39% are fair 1-v-1s.
Ganked in your half of top lane, collapsed on in their half of top lane

Ganks: 38% in your half of top lane. Collapses: 43% in their half of top lane. 1-v-1s: 37% in your half of top lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Kindred
Ganks come at 2:00, 4:00 and 7:00, then every minute
Ward the river before 2:00, 4:00 and 7:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Kindred; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their half of top lane, loses them in your half of top lane
Where fights happen
Where fights happen

Before 14 minutes: 1.2 kills per death in their half of top lane against 0.7 in your half of top lane. Overall 1.0 kills per death.
From 14 to 25 minutes: 70 kills and 63 deaths.
After 25 minutes: 27 kills and 33 deaths.
Not enough games yet
One-tricks build like everyone else
The most common choice in each group, beside every Master+ Kindred top game. Highlighted: where the group differs from everyone.
| One-tricks1 game | All Master+25 games | |
|---|---|---|
| First item | | |
| Second item | — | |
| Boots | — | |
| Keystone | | |
| Skill order | Max Q firstDance of Arrows · 100% | Max Q firstDance of Arrows · 88% |
| Win rate | 0.0%±0.0 · 1 games | 56.0%±19.5 · 25 games |
Every pro and one-trick game
vs
NA不过尔尔Grandmaster · 1,532 LP
One-trick68% on Kindred








0 / 6 / 10.17 KDA
Loss · 15:3311 Oct
The players behind these games
| Player | Record | Their usual build | Rank | Last game |
|---|---|---|---|---|
| 不过尔尔One-trick · 68%NA | 0–1 0% win | Grandmaster · 1,532 LP | 11 Oct |