Wincon
Jungle · 26 games · NA

NasusJungle build & runes · NA

Jungle · 1% of games Top · 77%Mid · 21%

On average behind the lane opponent at 15 minutes (−1241 gold).

Win rate
38.5%
±18.7 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 19.9%
Games
26
ranked solo/duo

Nasus jungle wins 38.5% of 26 ranked games in NA. Most players finish Trinity Force first, at about 12:12.

The build at a glance

What most Nasus players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Trinity Force 12:07 · 62% · 13 games
Boots Boots of Swiftness 13:48 · 31% of games
Item 2 · late game Protoplasm Harness 20:42 · 7 of 23 games
Item 3 · late game Frozen Heart 25:24 · 3 of 11 games
Runes
Fleet Footwork · Precision + Inspiration 38% of games · 40% wins All runes →
Start
Gustwalker Hatchling 50% of games · 38% wins Other starts →
Spells
Flash + Smite 65% of games · 41% wins Other spells →
Skill order
Siphoning StrikeQ WitherW Spirit FireE
Max Siphoning Strike first 81% of games · 43% wins Skill orders →
When Nasus wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 33% wins over 12 games 33% 0′5′10′15′20′25′30′35′40′45′
Trinity Force Boots of Swiftness Protoplasm Harness Frozen Heart
Lasts 25′ or more33% wins46% of games · 12
Enemy junglers

No clear counters yet

Points above or below Nasus's own win rate (38.5%). Every opponent, minute by minute →
What wins Nasus games

First Baron: 100% against 20%

Win rate when the team took it firstwhen it didn't Gap
First Baron 20% 100% +80
Rift Herald 29% 80% +51
First tower 35% 50% +15
First Voidgrubs 33% 45% +12
First blood 35% 44% +9
First dragon 38% 40% +2

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Nasus plays

Fewer multikills, fewer control wards

What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.

Fewer multikills a game0.27 against 0.84 · −68%
Fewer control wards a game0.42 against 1.28 · −67%
Fewer solo kills a game0.5 against 1.2 · −54%
Less damage a minute469 against 707 · −34%
Fewer assists a game5.7 against 7.8 · −27%