Wincon
Support · 20 games · NA

OriannaSupport build & runes · NA

Support · 3% of games Mid · 95%

On average behind the lane opponent at 15 minutes (−34 gold).

Win rate
45.0%
±21.8 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 0.7%
Games
20
ranked solo/duo

Orianna support wins 45.0% of 20 ranked games in NA. Most players finish Malignance first, at about 13:06.

The build at a glance

What most Orianna players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Malignance 13:20 · 67% · 10 games
Boots Ionian Boots of Lucidity 12:42 · 90% of games
Item 2 · late game Cosmic Drive 22:30 · 8 of 12 games
Runes
Summon Aery · Sorcery + Domination 50% of games · 50% wins All runes →
Start
Health Potion 100% of games · 45% wins Other starts →
Spells
Flash + Heal 100% of games · 45% wins Other spells →
Skill order
Command: AttackQ Command: DissonanceW Command: ProtectE
Max Command: Attack first 65% of games · 46% wins Skill orders →
When Orianna wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 50% wins over 10 games 50% 0′5′10′15′20′25′30′35′40′45′
Malignance Ionian Boots of Lucidity Cosmic Drive
Lasts 25′ or more50% wins50% of games · 10
Lanes

No clear counters yet

Points above or below Orianna's own win rate (45.0%). Every opponent, minute by minute →
What wins Orianna games

First tower: 75% against 0%

Win rate when the team took it firstwhen it didn't Gap
First tower 0% 75% +75
First Baron 17% 88% +71
Rift Herald 23% 86% +63
First dragon 29% 54% +25
First Voidgrubs 42% 50% +8
First blood 50% 43% −7

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Orianna plays

Fewer multikills, more minions

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

Fewer multikills a game0.05 against 0.10 · −50%
More minions a minute1.6 against 1.1 · +41%
More share of team damage13% against 11% · +23%
More damage a minute458 against 371 · +23%
More damage to towers1722 against 1440 · +20%

About average: gold, vision, kill participation.