Wincon
Support · 37 games

OriannaSupport build & runes

Support · 1% of games Mid · 96%Top · 1%Bot · 1%

On average behind the lane opponent at 15 minutes (−149 gold).

Win rate
43.2%
±16.0 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 0.7%
Games
37
ranked solo/duo

Orianna support wins 43.2% of 37 ranked games. Most players finish Malignance first, at about 13:06.

The build at a glance

What most Orianna players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Echoes of Helia 12:36 · 37% · 10 games
Boots Ionian Boots of Lucidity 13:00 · 81% of games
Item 2 · late game Cosmic Drive 22:30 · 8 of 25 games
Runes
Summon Aery · Sorcery + Domination 27% of games · 50% wins All runes →
Start
Health Potion 100% of games · 43% wins Other starts →
Spells
Flash + Heal 92% of games · 47% wins Other spells →
Skill order
Command: AttackQ Command: DissonanceW Command: ProtectE
Max Command: Attack first 57% of games · 48% wins Skill orders →
When Orianna wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 33% wins over 9 games 33% Games that ended at 25–30′: 44% wins over 18 games 44% Games that ended at 30–35′: 67% wins over 6 games 67% 0′5′10′15′20′25′30′35′40′45′
Echoes of Helia Ionian Boots of Lucidity Cosmic Drive
Ends before 25′33% wins24% of games · 9
Lasts 25′ or more50% wins65% of games · 24
Lanes

No clear counters yet

Points above or below Orianna's own win rate (43.2%). Every opponent, minute by minute →
What wins Orianna games

First Baron: 87% against 14%

Win rate when the team took it firstwhen it didn't Gap
First Baron 14% 87% +73
Rift Herald 21% 85% +64
First tower 16% 72% +56
First Voidgrubs 35% 50% +15
First blood 38% 48% +10
First dragon 38% 48% +10

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Orianna plays

More minions, more damage to towers

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More minions a minute1.6 against 1.1 · +47%
More damage to towers1734 against 1294 · +34%
Fewer control wards a game4.05 against 5.45 · −26%
More multikills a game0.11 against 0.09 · +22%
More solo kills a game0.3 against 0.2 · +17%

About average: kill participation, vision, gold.