Shaco
Strongest when games end at 30–35 minutes (55%). On average behind the lane opponent at 15 minutes (−196 gold).
- Win rate
- 47.0%
- ±6.9 · role avg 50.0%
- Tier
- D
- #53 of 64
- Pick rate
- 3.2%
- ban 8.6%
- Games
- 200
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Shaco jungle wins 47.0% of 200 ranked games in NA, rank 53 of 64 jungle champions (tier D). Most players finish Blackfire Torch first, at about 10:42.
What most Shaco players run
Blackfire Torch 10:48 · 36% · 70 games
Ionian Boots of Lucidity 12:42 · 54% of games
Liandry's Torment 19:23 · 68% · 38 games
Imperial Mandate 24:48 · 68% · 15 games
Lord Dominik's Regards 27:42 · 12 of 63 games
Guardian Angel 32:12 · 3 of 21 games Best when games end at 30–35′
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Talon
Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 82% against 26%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
Fewer multikills, less damage to towers
What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.
About average: damage, share of team damage, assists, vision, kill participation.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Talon
Good into Jarvan IV
Ahead at 15 against 2 of 3, wins 2 of them
Fewer than 10 games (29)
Shaco does worse than expected here
Against Talon, Shaco is behind on gold at 15 minutes in 100% of games, and still wins 9% of those. When ahead, Shaco wins 0%.
Shaco does better than expected here
Against Kha'Zix, Shaco is ahead on gold at 15 minutes in 56% of games and wins 60% of those. When behind, Shaco wins 50%.
Shaco does better than expected here
Against Jarvan IV, Shaco is ahead on gold at 15 minutes in 70% of games and wins 86% of those. When behind, Shaco wins 33%.
Enemies that cost Shaco games: Kai'Sa, Thresh
Teammates that change Shaco's games
Dies less than most junglers
Before 14 minutes Shaco dies 1.6 times a game (average 1.9). 68% of those deaths involve the enemy jungler, against 72% for the average jungler. 16% are fair 1-v-1s.
Killed by the enemy jungler in the bot-side river, collapsed on in your half of bot lane

Enemy jungler: 18% in the bot-side river. Collapses: 24% in your half of bot lane. 1-v-1s: 16% in your half of top lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Shaco
Enemy jungler fights peak at 3:00, 6:00–8:00 and 9:00, then every minute
Wins fights in their half of bot lane, loses them in your jungle
Wins fights in their half of mid, loses them in your jungle
Wins fights in their half of mid, loses them in your jungle

Before 14 minutes: 5.2 kills per death in their half of bot lane against 0.8 in your jungle. Overall 1.9 kills per death.
From 14 to 25 minutes: 2.6 kills per death in their half of mid against 0.7 in your jungle. Overall 1.3 kills per death.
After 25 minutes: 1.8 kills per death in their half of mid against 0.7 in your jungle. Overall 1.1 kills per death.