ShyvanaMid build & runes · NA
On average behind the lane opponent at 15 minutes (−795 gold), and still wins 54%.
- Win rate
- 54.2%
- ±19.9 · role avg 50.0%
- Tier
- —
- too few games to rank
- Pick rate
- 0.0%
- ban 7.6%
- Games
- 24
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Shyvana mid wins 54.2% of 24 ranked games in NA. Most players finish Trinity Force first, at about 11:48.
What most Shyvana players run
Trinity Force 11:48 · 9 of 24 games
Ionian Boots of Lucidity 13:48 · 29% of games
Spear of Shojin 21:54 · 6 of 20 games
Riftmaker 27:06 · 3 of 12 games 2 one-tricks play Shyvana this patch
Win rate by game length
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.No clear counters yet
Points above or below Shyvana's own win rate (54.2%). Every opponent, minute by minute →First Baron: 79% against 20%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
Fewer control wards, fewer solo kills
What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.
About average: minions, vision, deaths, time spent dead.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Finished six-item builds
No game finished six items yet.
Items 2–4 against each team
Against teams with mostly physical damage
Not enough games against this kind of team yet.
Against teams with mixed damage
Not enough games against this kind of team yet.
Against teams with magic heavy damage
Not enough games against this kind of team yet.
Against teams with no frontliner
Not enough games against this kind of team yet.
Against teams with one frontliner
Against teams with two or more
Not enough games against this kind of team yet.
Against teams with little
Not enough games against this kind of team yet.
Against teams with some
Not enough games against this kind of team yet.
Against teams with a lot
Not enough games against this kind of team yet.
Against teams with little
Not enough games against this kind of team yet.
Against teams with some
Not enough games against this kind of team yet.
Against teams with a lot
Not enough games against this kind of team yet.
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
No clearly hard lane yet
No clearly easy lane yet
Not enough games yet
Not enough games yet
Enemies: nothing clear yet
Teammates that change Shyvana's games
Dies more than most mid laners, and more of it is ganks
Before 14 minutes Shyvana dies 2.5 times a game (average 2.2). 56% of those deaths involve the enemy jungler, against 47% for the average mid laner. 31% are fair 1-v-1s.
Ganks and collapses both hit your half of mid

Ganks: 21% in your half of mid. Collapses: 25% in your half of mid. 1-v-1s: 58% in your half of mid.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Shyvana
Ganks come at 3:00, 7:00 and 9:00
Ward the river before 3:00, 7:00 and 9:00.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Shyvana; wide light bars behind them: the average. Highlighted: the laning peaks.Where fights happen
Where fights happen
Where fights happen

Before 14 minutes: 45 kills and 61 deaths.
From 14 to 25 minutes: 39 kills and 58 deaths.
After 25 minutes: 16 kills and 23 deaths.
Not enough games yet
One-tricks rush Experimental Hexplate
The most common choice in each group, beside every Master+ Shyvana mid game. Highlighted: where the group differs from everyone.
| One-tricks7 games | All Master+24 games | |
|---|---|---|
| First item | | |
| Second item | | |
| Boots | | |
| Keystone | | |
| Skill order | Max E firstMolten Burst · 43% | Max Q firstEmberstrike · 53% |
| Win rate | 42.9%±36.7 · 7 games | 54.2%±19.9 · 24 games |
Every pro and one-trick game
vs
NAGr8ful AbocydMaster · 192 LP
One-trick73% on Shyvana










3 / 8 / 61.13 KDA
Loss · 25:0914 Oct
vs
NAGr8ful AbocydMaster · 192 LP
One-trick73% on Shyvana










6 / 5 / 123.60 KDA
Win · 37:1114 Oct
vs
NAShyvadiMaster · 668 LP
One-trick95% on Shyvana








1 / 10 / 10.20 KDA
Loss · 23:4513 Oct
vs
NAGr8ful AbocydMaster · 192 LP
One-trick73% on Shyvana










6 / 1 / 511.00 KDA
Win · 21:1411 Oct
vs
NAShyvadiMaster · 668 LP
One-trick95% on Shyvana










1 / 9 / 30.44 KDA
Loss · 22:4811 Oct
vs
NAShyvadiMaster · 668 LP
One-trick95% on Shyvana










4 / 12 / 40.67 KDA
Loss · 24:5411 Oct
vs
NAGr8ful AbocydMaster · 192 LP
One-trick73% on Shyvana










5 / 2 / 55.00 KDA
Win · 26:438 Oct
The players behind these games
| Player | Record | Their usual build | Rank | Last game |
|---|---|---|---|---|
| Gr8ful AbocydOne-trick · 73%NA | 3–1 75% win | Master · 192 LP | 14 Oct | |
| ShyvadiOne-trick · 95%NA | 0–3 0% win | Master · 668 LP | 13 Oct |