Wincon
Mid · 20 games · NA

TrundleMid build & runes · NA

On average ahead of the lane opponent at 15 minutes (+323 gold).

Win rate
55.0%
±21.8 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 0.4%
Games
20
ranked solo/duo

Trundle mid wins 55.0% of 20 ranked games in NA. Most players finish Ravenous Hydra first, at about 11:36.

The build at a glance

What most Trundle players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Ravenous Hydra 11:47 · 75% · 12 games
Boots Mercury's Treads 13:36 · 35% of games
Item 2 · late game Trinity Force 19:54 · 6 of 17 games
Item 3 · late game Hullbreaker 26:30 · 3 of 14 games
Runes
Lethal Tempo · Precision + Resolve 25% of games · 20% wins All runes →
Start
Doran's Blade + Health Potion 45% of games · 67% wins Other starts →
Spells
Flash + Ignite 65% of games · 46% wins Other spells →
Skill order
ChompQ Frozen DomainW Pillar of IceE
Max Chomp first 95% of games · 58% wins Skill orders →
When Trundle wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 43% wins over 7 games 43% 0′5′10′15′20′25′30′35′40′45′
Ravenous Hydra Mercury's Treads Trinity Force Hullbreaker
Lasts 25′ or more43% wins35% of games · 7
Lanes

No clear counters yet

Points above or below Trundle's own win rate (55.0%). Every opponent, minute by minute →
What wins Trundle games

First Baron: 90% against 20%

Win rate when the team took it firstwhen it didn't Gap
First Baron 20% 90% +70
First dragon 30% 80% +50
Rift Herald 38% 86% +47
First blood 38% 67% +29
First tower 50% 58% +8
First Voidgrubs 57% 54% −3

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Trundle plays

More damage to towers, fewer multikills

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

More damage to towers16356 against 7048 · +132%
Fewer multikills a game0.40 against 0.76 · −47%
Fewer control wards a game0.40 against 0.63 · −37%
More deaths a game7.9 against 5.9 · +35%
More time spent dead8.2s against 6.3s a minute · +29%

About average: gold, minions, vision.