Wincon
Mid · 24 games

TrundleMid build & runes

On average ahead of the lane opponent at 15 minutes (+395 gold).

Win rate
50.0%
±20.0 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 0.3%
Games
24
ranked solo/duo

Trundle mid wins 50.0% of 24 ranked games. Most players finish Ravenous Hydra first, at about 11:54.

The build at a glance

What most Trundle players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Ravenous Hydra 11:43 · 81% · 17 games
Boots Mercury's Treads 13:18 · 33% of games
Item 2 · late game Trinity Force 19:48 · 9 of 20 games
Item 3 · late game Spirit Visage 27:24 · 4 of 16 games
Runes
Lethal Tempo · Precision + Resolve 42% of games · 40% wins All runes →
Start
Doran's Blade + Health Potion 50% of games · 67% wins Other starts →
Spells
Flash + Ignite 58% of games · 43% wins Other spells →
Skill order
ChompQ Frozen DomainW Pillar of IceE
Max Chomp first 92% of games · 55% wins Skill orders →
Pros & one-tricks lately

1 one-trick plays Trundle this patch

Every game, with builds →
  • TTV KAAGAROOOne-trick · 100%EUW · Grandmaster · 2,206 LP Lethal Tempo Ravenous HydraBandlepipesZeke's Convergence Loss vs Shen · 12 Oct
When Trundle wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 33% wins over 9 games 33% 0′5′10′15′20′25′30′35′40′45′
Ravenous Hydra Mercury's Treads Trinity Force Spirit Visage
Lasts 25′ or more33% wins38% of games · 9
Lanes

No clear counters yet

Points above or below Trundle's own win rate (50.0%). Every opponent, minute by minute →
What wins Trundle games

Rift Herald: 78% against 33%

Win rate when the team took it firstwhen it didn't Gap
Rift Herald 33% 78% +44
First Baron 33% 78% +44
First blood 22% 67% +44
First dragon 36% 62% +25
First tower 40% 57% +17
First Voidgrubs 40% 57% +17

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Trundle plays

More damage to towers, fewer multikills

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

More damage to towers17079 against 6854 · +149%
Fewer multikills a game0.33 against 0.74 · −55%
Fewer control wards a game0.67 against 0.97 · −31%
More deaths a game6.9 against 5.6 · +22%
Less damage a minute677 against 845 · −20%

About average: gold, vision, minions.