Wincon
Support · 26 games · NA

VolibearSupport build & runes · NA

Support · 1% of games Jungle · 24%Mid · 10%Top · 65%

On average behind the lane opponent at 15 minutes (−62 gold).

Win rate
38.5%
±18.7 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 1.4%
Games
26
ranked solo/duo

Volibear support wins 38.5% of 26 ranked games in NA. Most players finish Dead Man's Plate first, at about 13:42.

The build at a glance

What most Volibear players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Boots Boots of Swiftness 9:24 · 27% of games
Item 1 · late game Dead Man's Plate 13:42 · 5 of 24 games
Item 2 · late game Spirit Visage 21:42 · 3 of 17 games
Runes
Press the Attack · Precision + Domination 12% of games · 33% wins All runes →
Start
Health Potion 85% of games · 41% wins Other starts →
Spells
Flash + Ignite 65% of games · 47% wins Other spells →
Skill order
Frenzied MaulW Thundering SmashQ Sky SplitterE
Max Frenzied Maul first 42% of games · 18% wins Skill orders →
When Volibear wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 44% wins over 9 games 44% Games that ended at 30–35′: 40% wins over 5 games 40% 0′5′10′15′20′25′30′35′40′45′
Boots of Swiftness Dead Man's Plate Spirit Visage
Lasts 25′ or more43% wins54% of games · 14
Lanes

No clear counters yet

Points above or below Volibear's own win rate (38.5%). Every opponent, minute by minute →
What wins Volibear games

First Baron: 75% against 22%

Win rate when the team took it firstwhen it didn't Gap
First Baron 22% 75% +53
First dragon 17% 57% +40
First Voidgrubs 29% 50% +21
First blood 31% 46% +15
First tower 31% 46% +15
Rift Herald 40% 33% −7

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Volibear plays

More damage to towers, more solo kills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More damage to towers3162 against 1521 · +108%
More solo kills a game0.5 against 0.3 · +84%
More minions a minute2.1 against 1.1 · +81%
More multikills a game0.15 against 0.10 · +50%
Fewer control wards a game2.35 against 4.19 · −44%