Zoe
Strongest when games end at 20–25 minutes (63%). On average ahead of the lane opponent at 15 minutes (+155 gold).
- Win rate
- 52.5%
- ±5.9 · role avg 50.0%
- Tier
- A
- #15 of 79
- Pick rate
- 2.8%
- ban 4.9%
- Games
- 278
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Zoe mid wins 52.5% of 278 ranked games in NA, rank 15 of 79 mid champions (tier A). Most players finish Luden's Echo first, at about 11:54.
What most Zoe players run
Luden's Echo 11:56 · 84% · 223 games
Sorcerer's Shoes 11:06 · 56% of games
Lich Bane 19:22 · 59% · 115 games
Shadowflame 24:53 · 38% · 25 games
Rabadon's Deathcap 31:24 · 11 of 38 games
Void Staff 34:24 · 3 of 8 games Wins early, fades from 25 minutes
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Zed, LeBlanc, Ahri
Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 84% against 30%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
More control wards, fewer multikills
What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.
About average: share of team damage, kill participation.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Zed, LeBlanc, Ahri
Good into Galio, Syndra, Viktor
Ahead at 15 against 6 of 9, wins 3 of them
Fewer than 10 games (27)
Zoe does better than expected here
Against Locke, Zoe is behind on gold at 15 minutes in 71% of games, and still wins 60% of those. When ahead, Zoe wins 50%.
Zoe does worse than expected here
Against LeBlanc, Zoe is ahead on gold at 15 minutes in 57% of games and wins 63% of those. When behind, Zoe wins 0%.
Zoe does worse than expected here
Against Ahri, Zoe is ahead on gold at 15 minutes in 62% of games and wins 50% of those. When behind, Zoe wins 40%.
Zoe does better than expected here
Against Viktor, Zoe is ahead on gold at 15 minutes in 69% of games and wins 89% of those. When behind, Zoe wins 0%.
About what you would expect
Against Yone, Zoe is behind on gold at 15 minutes in 67% of games, and still wins 50% of those. When ahead, Zoe wins 50%.
Zoe does worse than expected here
Against Ekko, Zoe is ahead on gold at 15 minutes in 40% of games and wins 25% of those. When behind, Zoe wins 67%.
Zoe does worse than expected here
Against Zed, Zoe is behind on gold at 15 minutes in 64% of games, and still wins 29% of those. When ahead, Zoe wins 25%.
Zoe does better than expected here
Against Galio, Zoe is ahead on gold at 15 minutes in 90% of games and wins 67% of those. When behind, Zoe wins 100%.
Zoe does better than expected here
Against Syndra, Zoe is ahead on gold at 15 minutes in 70% of games and wins 43% of those. When behind, Zoe wins 100%.
Enemies that cost Zoe games: Lee Sin, Thresh
Teammates that change Zoe's games
Dies about as often as most mid laners
Before 14 minutes Zoe dies 2.0 times a game (average 2.2). 47% of those deaths involve the enemy jungler, against 49% for the average mid laner. 36% are fair 1-v-1s.
Ganks and collapses both hit your half of mid

Ganks: 29% in your half of mid. Collapses: 36% in your half of mid. 1-v-1s: 55% in your half of mid.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Zoe
Ganks come at 3:00 and 6:00–8:00, then every minute
Ward the river before 3:00 and 6:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Zoe; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their half of bot lane, loses them in your half of mid
Wins fights in their half of mid, loses them in your half of bot lane
Wins fights in their half of mid, loses them in your jungle

Before 14 minutes: 6.6 kills per death in their half of bot lane against 0.3 in your half of mid. Overall 1.4 kills per death.
From 14 to 25 minutes: 2.3 kills per death in their half of mid against 0.6 in your half of bot lane. Overall 1.2 kills per death.
After 25 minutes: 4.9 kills per death in their half of mid against 0.6 in your jungle. Overall 1.2 kills per death.