Wincon
Support · 32 games

NaafiriSupport build & runes

On average ahead of the lane opponent at 15 minutes (+561 gold).

Win rate
21.9%
±14.3 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 7.4%
Games
32
ranked solo/duo

Naafiri support wins 21.9% of 32 ranked games. Most players finish Voltaic Cyclosword first, at about 12:54.

The build at a glance

What most Naafiri players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Boots Ionian Boots of Lucidity 9:42 · 66% of games
Item 1 Voltaic Cyclosword 12:36 · 45% · 13 games
Item 2 · late game Bastionbreaker 19:18 · 7 of 25 games
Item 3 · late game Edge of Night 25:42 · 3 of 14 games
Runes
Electrocute · Domination + Precision 38% of games · 25% wins All runes →
Start
Health Potion 88% of games · 21% wins Other starts →
Spells
Flash + Ignite 88% of games · 21% wins Other spells →
Skill order
Darkin DaggersQ EviscerateE The Call of the PackW
Max Darkin Daggers first 97% of games · 23% wins Skill orders →
When Naafiri wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 50% wins over 6 games 50% Games that ended at 20–25′: 14% wins over 7 games 14% Games that ended at 25–30′: 38% wins over 8 games 38% Games that ended at 30–35′: 0% wins over 7 games 0% 0′5′10′15′20′25′30′35′40′45′
Ionian Boots of Lucidity Voltaic Cyclosword Bastionbreaker Edge of Night
Ends before 25′31% wins41% of games · 13
Lasts 25′ or more20% wins47% of games · 15
Lanes

No clear counters yet

Points above or below Naafiri's own win rate (21.9%). Every opponent, minute by minute →
What wins Naafiri games

First tower: 44% against 0%

Win rate when the team took it firstwhen it didn't Gap
First tower 0% 44% +44
First Baron 14% 40% +26
First dragon 12% 33% +22
Rift Herald 12% 33% +22
First blood 18% 27% +9
First Voidgrubs 25% 20% −5

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Naafiri plays

More multikills, more solo kills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More multikills a game0.47 against 0.09 · +422%
More solo kills a game0.9 against 0.2 · +283%
More damage a minute608 against 366 · +66%
More share of team damage17% against 10% · +65%
More minions a minute1.8 against 1.1 · +64%

About average: damage to towers, vision.