Wincon
Top · 36 games

RammusTop build & runes

Top · 4% of games Jungle · 77%Support · 19%

On average behind the lane opponent at 15 minutes (−2050 gold), and still wins 50%.

Win rate
50.0%
±16.3 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 0.6%
Games
36
ranked solo/duo

Rammus top wins 50.0% of 36 ranked games. Most players finish Thornmail first, at about 11:06.

The build at a glance

What most Rammus players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Thornmail 11:02 · 100% · 30 games
Boots Plated Steelcaps 14:36 · 64% of games
Item 2 · late game Sunfire Aegis 20:36 · 9 of 24 games
Item 3 · late game Jak'Sho, The Protean 25:06 · 5 of 14 games
Runes
Aftershock · Resolve + Precision 22% of games · 63% wins All runes →
Start
Cloth Armor + Refillable Potion 33% of games · 33% wins Other starts →
Spells
Flash + Teleport 56% of games · 60% wins Other spells →
Skill order
Defensive Ball CurlW Frenzying TauntE PowerballQ
Max Defensive Ball Curl first 50% of games · 61% wins Skill orders →
When Rammus wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 50% wins over 8 games 50% Games that ended at 25–30′: 50% wins over 14 games 50% Games that ended at 30–35′: 67% wins over 6 games 67% 0′5′10′15′20′25′30′35′40′45′
Thornmail Plated Steelcaps Sunfire Aegis Jak'Sho, The Protean
Ends before 25′50% wins22% of games · 8
Lasts 25′ or more55% wins56% of games · 20
Lanes

No clear counters yet

Points above or below Rammus's own win rate (50.0%). Every opponent, minute by minute →
What wins Rammus games

First Baron: 100% against 25%

Win rate when the team took it firstwhen it didn't Gap
First Baron 25% 100% +75
Rift Herald 35% 90% +55
First tower 39% 88% +48
First Voidgrubs 39% 69% +30
First dragon 37% 65% +28
First blood 45% 57% +12

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Rammus plays

Fewer solo kills, more assists

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

Fewer solo kills a game0.7 against 2.2 · −68%
More assists a game8.3 against 5.2 · +60%
Fewer multikills a game0.17 against 0.41 · −59%
Less damage to towers4429 against 8583 · −48%
Less damage a minute510 against 781 · −35%

About average: kill participation, time spent dead.