Wincon
Support · 24 games

RumbleSupport build & runes

Support · 1% of games Jungle · 6%Top · 86%Mid · 7%

On average ahead of the lane opponent at 15 minutes (+33 gold).

Win rate
45.8%
±19.9 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 1.7%
Games
24
ranked solo/duo

Rumble support wins 45.8% of 24 ranked games. Most players finish Liandry's Torment first, at about 15:06.

The build at a glance

What most Rumble players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Liandry's Torment 15:26 · 52% · 11 games
Boots Sorcerer's Shoes 14:06 · 42% of games
Item 2 · late game Bloodletter's Curse 23:48 · 3 of 9 games
Runes
Electrocute · Domination + Sorcery 4% of games · 0% wins All runes →
Start
Health Potion 88% of games · 43% wins Other starts →
Spells
Flash + Ignite 75% of games · 39% wins Other spells →
Skill order
Electro HarpoonE FlamespitterQ Scrap ShieldW
Max Electro Harpoon first 50% of games · 50% wins Skill orders →
When Rumble wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 50% wins over 6 games 50% Games that ended at 20–25′: 63% wins over 8 games 63% Games that ended at 30–35′: 20% wins over 5 games 20% 0′5′10′15′20′25′30′35′40′45′
Liandry's Torment Sorcerer's Shoes Bloodletter's Curse
Ends before 25′57% wins58% of games · 14
Lasts 25′ or more20% wins21% of games · 5
Lanes

No clear counters yet

Points above or below Rumble's own win rate (45.8%). Every opponent, minute by minute →
What wins Rumble games

First tower: 71% against 10%

Win rate when the team took it firstwhen it didn't Gap
First tower 10% 71% +61
Rift Herald 27% 78% +51
First blood 13% 63% +50
First Voidgrubs 20% 64% +44
First Baron 31% 75% +44
First dragon 43% 50% +7

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Rumble plays

More solo kills, more multikills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More solo kills a game0.5 against 0.2 · +135%
More multikills a game0.21 against 0.09 · +133%
More damage a minute649 against 366 · +77%
More share of team damage18% against 10% · +76%
Fewer assists a game9.5 against 14.0 · −32%

About average: gold.