Wincon
Top · 20 games

SeraphineTop build & runes

On average behind the lane opponent at 15 minutes (−553 gold).

Win rate
45.0%
±21.8 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 2.8%
Games
20
ranked solo/duo

Seraphine top wins 45.0% of 20 ranked games. Most players finish Archangel's Staff first, at about 12:36.

The build at a glance

What most Seraphine players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Archangel's Staff 12:57 · 81% · 13 games
Boots Ionian Boots of Lucidity 11:36 · 80% of games
Item 2 · late game Rylai's Crystal Scepter 19:00 · 11 of 16 games
Item 3 · late game Imperial Mandate 27:06 · 6 of 13 games
Runes
Arcane Comet · Sorcery + Precision 15% of games · 33% wins All runes →
Start
Doran's Ring + Health Potion 95% of games · 42% wins Other starts →
Spells
Flash + Teleport 55% of games · 27% wins Other spells →
Skill order
High NoteQ Beat DropE Surround SoundW
Max High Note first 85% of games · 47% wins Skill orders →
When Seraphine wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 80% wins over 5 games 80% Games that ended at 30–35′: 50% wins over 6 games 50% 0′5′10′15′20′25′30′35′40′45′
Archangel's Staff Ionian Boots of Lucidity Rylai's Crystal Scepter Imperial Mandate
Lasts 25′ or more64% wins55% of games · 11
Lanes

No clear counters yet

Points above or below Seraphine's own win rate (45.0%). Every opponent, minute by minute →
What wins Seraphine games

Rift Herald: 75% against 25%

Win rate when the team took it firstwhen it didn't Gap
Rift Herald 25% 75% +50
First blood 36% 56% +19
First Baron 36% 56% +19
First tower 42% 50% +8
First Voidgrubs 46% 43% −3
First dragon 50% 42% −8

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Seraphine plays

More assists, more control wards

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

More assists a game11.1 against 5.2 · +112%
More control wards a game1.25 against 0.59 · +112%
Less damage to towers4047 against 8620 · −53%
Fewer solo kills a game1.2 against 2.2 · −45%
More kill participation45% against 36% · +26%

About average: vision, time spent dead.