Wincon
Mid · 23 games

ShacoMid build & runes

On average behind the lane opponent at 15 minutes (−1408 gold).

Win rate
39.1%
±19.9 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 10.2%
Games
23
ranked solo/duo

Shaco mid wins 39.1% of 23 ranked games. Most players finish Blackfire Torch first, at about 13:00.

The build at a glance

What most Shaco players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Blackfire Torch 13:08 · 100% · 19 games
Boots Ionian Boots of Lucidity 12:54 · 87% of games
Item 2 Imperial Mandate 19:44 · 100% · 14 games
Item 3 · late game Liandry's Torment 27:06 · 4 of 12 games
Runes
Arcane Comet · Sorcery + Precision 61% of games · 43% wins All runes →
Start
Doran's Ring + Health Potion 91% of games · 43% wins Other starts →
Spells
Flash + Ignite 57% of games · 31% wins Other spells →
Skill order
Jack In The BoxW Two-Shiv PoisonE DeceiveQ
Max Jack In The Box first 87% of games · 45% wins Skill orders →
When Shaco wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 0% wins over 7 games 0% Games that ended at 30–35′: 57% wins over 7 games 57% 0′5′10′15′20′25′30′35′40′45′
Blackfire Torch Ionian Boots of Lucidity Imperial Mandate Liandry's Torment
Ends before 25′0% wins30% of games · 7
Lasts 25′ or more57% wins30% of games · 7
Lanes

No clear counters yet

Points above or below Shaco's own win rate (39.1%). Every opponent, minute by minute →
What wins Shaco games

First Baron: 100% against 18%

Win rate when the team took it firstwhen it didn't Gap
First Baron 18% 100% +82
First dragon 23% 60% +37
First Voidgrubs 27% 63% +36
Rift Herald 33% 60% +27
First blood 25% 47% +22

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Shaco plays

Fewer multikills, fewer control wards

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

Fewer multikills a game0.22 against 0.74 · −70%
Fewer control wards a game0.52 against 0.98 · −47%
Fewer solo kills a game1.2 against 1.9 · −34%
Less time spent dead4.2s against 6.1s a minute · −31%
Fewer deaths a game4.1 against 5.6 · −27%

About average: assists.