Wincon
Mid · 26 games

Tahm KenchMid build & runes

On average behind the lane opponent at 15 minutes (−82 gold), and still wins 65%.

Win rate
65.4%
±18.3 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 0.5%
Games
26
ranked solo/duo

Tahm Kench mid wins 65.4% of 26 ranked games. Most players finish Heartsteel first, at about 11:42.

The build at a glance

What most Tahm Kench players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Heartsteel 11:30 · 65% · 13 games
Boots Mercury's Treads 15:18 · 27% of games
Item 2 · late game Dusk and Dawn 20:18 · 11 of 22 games
Item 3 · late game Riftmaker 27:18 · 3 of 11 games
Runes
Stormraider's Surge · Sorcery + Resolve 19% of games · 60% wins All runes →
Start
Doran's Shield + Health Potion 69% of games · 67% wins Other starts →
Spells
Exhaust + Flash 38% of games · 70% wins Other spells →
Skill order
Tongue LashQ Abyssal DiveW Thick SkinE
Max Tongue Lash first 92% of games · 63% wins Skill orders →
When Tahm Kench wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 80% wins over 10 games 80% Games that ended at 35–40′: 60% wins over 5 games 60% 0′5′10′15′20′25′30′35′40′45′
Heartsteel Mercury's Treads Dusk and Dawn Riftmaker
Lasts 25′ or more73% wins58% of games · 15
Lanes

No clear counters yet

Points above or below Tahm Kench's own win rate (65.4%). Every opponent, minute by minute →
What wins Tahm Kench games

First dragon: 76% against 44%

Win rate when the team took it firstwhen it didn't Gap
First dragon 44% 76% +32
First tower 54% 77% +23
First blood 55% 73% +19
First Baron 55% 73% +19
Rift Herald 62% 69% +8
First Voidgrubs 67% 64% −2

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Tahm Kench plays

Fewer control wards, more assists

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

Fewer control wards a game0.23 against 0.98 · −77%
More assists a game8.7 against 6.2 · +40%
Fewer multikills a game0.50 against 0.74 · −32%
Fewer minions a minute5.9 against 7.5 · −22%
Less share of team damage20% against 24% · −16%

About average: damage, kill participation.