Wincon
Top · 20 games

ZyraTop build & runes

On average behind the lane opponent at 15 minutes (−602 gold).

Win rate
30.0%
±20.1 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 2.8%
Games
20
ranked solo/duo

Zyra top wins 30.0% of 20 ranked games. Most players finish Liandry's Torment first, at about 11:06.

The build at a glance

What most Zyra players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Liandry's Torment 12:40 · 53% · 10 games
Boots Sorcerer's Shoes 14:18 · 75% of games
Item 2 · late game Blackfire Torch 18:48 · 5 of 18 games
Item 3 · late game Void Staff 26:18 · 4 of 7 games
Runes
Arcane Comet · Sorcery + Domination 10% of games · 0% wins All runes →
Start
Doran's Ring + Health Potion 85% of games · 35% wins Other starts →
Spells
Flash + Teleport 55% of games · 45% wins Other spells →
Skill order
Deadly SpinesQ Grasping RootsE Rampant GrowthW
Max Deadly Spines first 45% of games · 11% wins Skill orders →
When Zyra wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 9% wins over 11 games 9% 0′5′10′15′20′25′30′35′40′45′
Liandry's Torment Sorcerer's Shoes Blackfire Torch Void Staff
Lasts 25′ or more9% wins55% of games · 11
Lanes

No clear counters yet

Points above or below Zyra's own win rate (30.0%). Every opponent, minute by minute →
What wins Zyra games

First Baron: 80% against 13%

Win rate when the team took it firstwhen it didn't Gap
First Baron 13% 80% +67
First dragon 8% 63% +54
First Voidgrubs 10% 50% +40
Rift Herald 17% 50% +33
First tower 23% 43% +20
First blood 30% 30% ±0

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Zyra plays

Fewer solo kills, fewer multikills

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

Fewer solo kills a game1.0 against 2.2 · −55%
Fewer multikills a game0.20 against 0.42 · −52%
More assists a game7.0 against 5.2 · +33%
Less damage to towers5800 against 8620 · −33%
More vision a minute0.90 against 0.81 · +11%

About average: minions, control wards, damage, kill participation, time spent dead, share of team damage, deaths.