DianaSupport build & runes
On average ahead of the lane opponent at 15 minutes (+384 gold).
- Win rate
- 44.4%
- ±18.7 · role avg 50.0%
- Tier
- —
- too few games to rank
- Pick rate
- 0.0%
- ban 1.9%
- Games
- 27
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Diana support wins 44.4% of 27 ranked games. Most players finish Stormsurge first, at about 11:48.
What most Diana players run
Stormsurge 11:42 · 57% · 12 games
Sorcerer's Shoes 14:54 · 67% of games
Shadowflame 22:00 · 7 of 19 games 2 one-tricks play Diana this patch
Win rate by game length
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.No clear counters yet
Points above or below Diana's own win rate (44.4%). Every opponent, minute by minute →First tower: 59% against 20%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
More solo kills, more multikills
What stands out (10% or more) against the average support. Blue: better for winning, red: worse.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Not enough games against this kind of team yet.
Against teams with mixed damage
Against teams with magic heavy damage
Not enough games against this kind of team yet.
Against teams with no frontliner
Not enough games against this kind of team yet.
Against teams with one frontliner
Not enough games against this kind of team yet.
Against teams with two or more
Not enough games against this kind of team yet.
Against teams with little
Not enough games against this kind of team yet.
Against teams with some
Not enough games against this kind of team yet.
Against teams with a lot
Not enough games against this kind of team yet.
Against teams with little
Not enough games against this kind of team yet.
Against teams with some
Not enough games against this kind of team yet.
Against teams with a lot
Not enough games against this kind of team yet.
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
No clearly hard lane yet
No clearly easy lane yet
Not enough games yet
Not enough games yet
Enemies: nothing clear yet
Teammates that change Diana's games
Dies more than most supports
Before 14 minutes Diana dies 4.0 times a game (average 2.5). 44% of those deaths involve the enemy jungler, against 45% for the average support. 12% are fair 1-v-1s.
Ganked in their half of bot lane, collapsed on in your half of bot lane

Ganks: 32% in their half of bot lane. Collapses: 44% in your half of bot lane. 1-v-1s: 46% in their half of bot lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Diana
Ganks come at 4:00 and 7:00, then every minute
Ward the river before 4:00 and 7:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Diana; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their half of bot lane, loses them in your half of bot lane
Where fights happen
Where fights happen

Before 14 minutes: 0.8 kills per death in their half of bot lane against 0.3 in your half of bot lane. Overall 0.7 kills per death.
From 14 to 25 minutes: 53 kills and 84 deaths.
After 25 minutes: 14 kills and 36 deaths.
Not enough games yet
One-tricks rush Hextech Rocketbelt
The most common choice in each group, beside every Master+ Diana support game. Highlighted: where the group differs from everyone.
| One-tricks4 games | All Master+27 games | |
|---|---|---|
| First item | | |
| Second item | | |
| Boots | | |
| Keystone | | |
| Skill order | Max Q firstCrescent Strike · 100% | Max Q firstCrescent Strike · 92% |
| Win rate | 50.0%±49.0 · 4 games | 44.4%±18.7 · 27 games |
Every pro and one-trick game
vs
EUWnerokaigiMaster · 466 LP
One-trick96% on Diana










7 / 9 / 203.00 KDA
Win · 36:3412 Oct
vs
EUWnerokaigiMaster · 466 LP
One-trick96% on Diana










3 / 11 / 161.73 KDA
Loss · 35:069 Oct
vs
EUWnerokaigiMaster · 466 LP
One-trick96% on Diana










8 / 10 / 162.40 KDA
Win · 30:559 Oct
vs
EUWSwinixMaster · 1,470 LP
One-trick84% on Diana









3 / 11 / 81.00 KDA
Loss · 35:097 Oct
The players behind these games
| Player | Record | Their usual build | Rank | Last game |
|---|---|---|---|---|
| nerokaigiOne-trick · 96%EUW | 2–1 67% win | Master · 466 LP | 12 Oct | |
| SwinixOne-trick · 84%EUW | 0–1 0% win | Master · 1,470 LP | 7 Oct |