Wincon
Support · 27 games

DianaSupport build & runes

Support · 0% of games Mid · 46%Jungle · 48%Top · 5%

On average ahead of the lane opponent at 15 minutes (+384 gold).

Win rate
44.4%
±18.7 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 1.9%
Games
27
ranked solo/duo

Diana support wins 44.4% of 27 ranked games. Most players finish Stormsurge first, at about 11:48.

The build at a glance

What most Diana players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Stormsurge 11:42 · 57% · 12 games
Boots Sorcerer's Shoes 14:54 · 67% of games
Item 2 · late game Shadowflame 22:00 · 7 of 19 games
Runes
Stormraider's Surge · Sorcery + Resolve 22% of games · 33% wins All runes →
Start
Health Potion 100% of games · 44% wins Other starts →
Spells
Flash + Ignite 96% of games · 46% wins Other spells →
Skill order
Crescent StrikeQ Pale CascadeW Lunar RushE
Max Crescent Strike first 89% of games · 42% wins Skill orders →
Pros & one-tricks lately

2 one-tricks play Diana this patch

Every game, with builds →
When Diana wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 63% wins over 8 games 63% Games that ended at 25–30′: 14% wins over 7 games 14% Games that ended at 35–40′: 20% wins over 5 games 20% 0′5′10′15′20′25′30′35′40′45′
Stormsurge Sorcerer's Shoes Shadowflame
Ends before 25′63% wins30% of games · 8
Lasts 25′ or more17% wins44% of games · 12
Lanes

No clear counters yet

Points above or below Diana's own win rate (44.4%). Every opponent, minute by minute →
What wins Diana games

First tower: 59% against 20%

Win rate when the team took it firstwhen it didn't Gap
First tower 20% 59% +39
First Voidgrubs 31% 57% +26
First dragon 33% 58% +25
Rift Herald 38% 50% +12
First blood 40% 50% +10
First Baron 43% 50% +7

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Diana plays

More solo kills, more multikills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More solo kills a game0.8 against 0.2 · +254%
More multikills a game0.26 against 0.09 · +189%
More damage to towers3382 against 1333 · +154%
More damage a minute641 against 373 · +72%
More minions a minute1.9 against 1.1 · +70%