Wincon
Jungle · 40 games · EUW

Jax

Jungle · 7% of games Top · 89%

On average behind the lane opponent at 15 minutes (−284 gold).

Win rate
42.5%
±15.3 · role avg 50.0%
Tier
C
#53 of 69
Pick rate
0.4%
ban 13.8%
Games
40
ranked solo/duo

Jax jungle wins 42.5% of 40 ranked games in EUW, rank 53 of 69 jungle champions (tier C). Most players finish Trinity Force first, at about 10:48.

The build at a glance

What most Jax players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Trinity Force 10:59 · 76% · 28 games
Item 2 Sundered Sky 18:49 · 69% · 11 games
Boots Plated Steelcaps 14:00 · 43% of games
Item 3 · late game Zhonya's Hourglass 25:24 · 9 of 22 games
Runes
Lethal Tempo · Precision + Inspiration 43% of games · 53% wins All runes →
Start
Gustwalker Hatchling 50% of games · 40% wins Other starts →
Spells
Flash + Smite 100% of games · 43% wins Other spells →
Skill order
EmpowerW Counter StrikeE Leap StrikeQ
Max Empower first 88% of games · 43% wins Skill orders →
When Jax wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 40% wins over 10 games 40% Games that ended at 25–30′: 38% wins over 13 games 38% Games that ended at 30–35′: 50% wins over 10 games 50% 0′5′10′15′20′25′30′35′40′45′
Trinity Force Sundered Sky Plated Steelcaps Zhonya's Hourglass
Ends before 25′40% wins25% of games · 10
Lasts 25′ or more43% wins57% of games · 23
Enemy junglers

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Jax games

First Baron: 78% against 32%

Win rate when the team took it firstwhen it didn't Gap
First Baron 32% 78% +46
First tower 30% 55% +25
First blood 33% 56% +23
First dragon 37% 54% +17
First Voidgrubs 38% 50% +13
Rift Herald 38% 50% +13

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Jax plays

Fewer multikills, fewer assists

What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.

Fewer multikills a game0.57 against 0.83 · −31%
Fewer assists a game5.8 against 7.7 · −25%
Fewer solo kills a game1.0 against 1.2 · −14%
Less damage a minute644 against 729 · −12%
Less kill participation46% against 52% · −11%

About average: damage to towers, vision, control wards.