Jax
On average behind the lane opponent at 15 minutes (−284 gold).
- Win rate
- 42.5%
- ±15.3 · role avg 50.0%
- Tier
- C
- #53 of 69
- Pick rate
- 0.4%
- ban 13.8%
- Games
- 40
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Jax jungle wins 42.5% of 40 ranked games in EUW, rank 53 of 69 jungle champions (tier C). Most players finish Trinity Force first, at about 10:48.
What most Jax players run
Trinity Force 10:59 · 76% · 28 games
Sundered Sky 18:49 · 69% · 11 games
Plated Steelcaps 14:00 · 43% of games
Zhonya's Hourglass 25:24 · 9 of 22 games Win rate by game length
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.No clear counters yet
Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 78% against 32%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
Fewer multikills, fewer assists
What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.
About average: damage to towers, vision, control wards.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Not enough games against this kind of team yet.
Against teams with magic heavy damage
Not enough games against this kind of team yet.
Against teams with no frontliner
Not enough games against this kind of team yet.
Against teams with one frontliner
Against teams with two or more
Against teams with little
Not enough games against this kind of team yet.
Against teams with some
Not enough games against this kind of team yet.
Against teams with a lot
Against teams with little
Against teams with some
Not enough games against this kind of team yet.
Against teams with a lot
Not enough games against this kind of team yet.
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
No clearly hard matchup yet
No clearly easy matchup yet
Not enough games yet
Not enough games yet
Enemies: nothing clear yet
Teammates that change Jax's games
Dies more than most junglers
Before 14 minutes Jax dies 2.2 times a game (average 1.9). 72% of those deaths involve the enemy jungler, against 71% for the average jungler. 11% are fair 1-v-1s.
Killed by the enemy jungler in their jungle, collapsed on in their half of bot lane

Enemy jungler: 21% in their jungle. Collapses: 33% in their half of bot lane. 1-v-1s: 30% in their half of bot lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Jax
Enemy jungler fights peak at 3:00 and 7:00–9:00, then every minute
Wins fights in their half of bot lane, loses them in their jungle
Where fights happen
Where fights happen

Before 14 minutes: 2.0 kills per death in their half of bot lane against 1.1 in their jungle. Overall 1.3 kills per death.
From 14 to 25 minutes: 104 kills and 102 deaths.
After 25 minutes: 28 kills and 46 deaths.