Wincon
Support · 27 games · EUW

JayceSupport build & runes · EUW

Support · 0% of games Jungle · 15%Mid · 14%Top · 70%

On average ahead of the lane opponent at 15 minutes (+887 gold).

Win rate
44.4%
±18.7 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 10.3%
Games
27
ranked solo/duo

Jayce support wins 44.4% of 27 ranked games in EUW. Most players finish Voltaic Cyclosword first, at about 14:30.

The build at a glance

What most Jayce players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Boots Boots of Swiftness 11:24 · 63% of games
Item 1 Voltaic Cyclosword 14:38 · 46% · 12 games
Item 2 Manamune 21:06 · 100% · 10 games
Item 3 · late game Black Cleaver 27:00 · 5 of 16 games
Item 4 · late game Serylda's Grudge 31:48 · 4 of 5 games
Runes
First Strike · Inspiration + Resolve 44% of games · 33% wins All runes →
Start
Health Potion 52% of games · 36% wins Other starts →
Spells
Flash + Ignite 59% of games · 38% wins Other spells →
Skill order
To the Skies! / Shock BlastQ Lightning Field / Hyper ChargeW Thundering Blow / Acceleration GateE
Max To the Skies! / Shock Blast first 96% of games · 42% wins Skill orders →
When Jayce wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 33% wins over 6 games 33% Games that ended at 25–30′: 43% wins over 7 games 43% Games that ended at 30–35′: 57% wins over 7 games 57% 0′5′10′15′20′25′30′35′40′45′
Boots of Swiftness Voltaic Cyclosword Manamune Black Cleaver Serylda's Grudge
Ends before 25′33% wins22% of games · 6
Lasts 25′ or more50% wins52% of games · 14
Lanes

No clear counters yet

Points above or below Jayce's own win rate (44.4%). Every opponent, minute by minute →
What wins Jayce games

First tower: 56% against 22%

Win rate when the team took it firstwhen it didn't Gap
First tower 22% 56% +33
First Baron 31% 64% +32
First dragon 27% 56% +29
Rift Herald 33% 58% +25
First Voidgrubs 40% 50% +10
First blood 46% 43% −3

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Jayce plays

More multikills, more solo kills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More multikills a game0.48 against 0.09 · +433%
More solo kills a game0.8 against 0.2 · +254%
More damage to towers3624 against 1414 · +156%
More damage a minute814 against 375 · +117%
More share of team damage21% against 10% · +100%

About average: vision.