Wincon
Support · 51 games · EUW

Lee SinSupport build & runes · EUW

Support · 2% of games Jungle · 95%Top · 3%

On average ahead of the lane opponent at 15 minutes (+740 gold).

Win rate
47.1%
±13.7 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.2%
ban 8.7%
Games
51
ranked solo/duo

Lee Sin support wins 47.1% of 51 ranked games in EUW. Most players finish Eclipse first, at about 10:36.

The build at a glance

What most Lee Sin players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Eclipse 10:58 · 44% · 19 games
Boots Plated Steelcaps 16:48 · 35% of games
Item 2 · late game Black Cleaver 18:54 · 6 of 35 games
Item 3 · late game Death's Dance 27:06 · 4 of 19 games
Item 4 · late game Guardian Angel 30:00 · 3 of 5 games
Runes
Electrocute · Domination + Resolve 10% of games · 60% wins All runes →
Start
Health Potion 94% of games · 46% wins Other starts →
Spells
Flash + Ignite 98% of games · 46% wins Other spells →
Skill order
Sonic Wave / Resonating StrikeQ Safeguard / Iron WillW Tempest / CrippleE
Max Sonic Wave / Resonating Strike first 88% of games · 44% wins Skill orders →
When Lee Sin wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 38% wins over 8 games 38% Games that ended at 20–25′: 18% wins over 11 games 18% Games that ended at 25–30′: 53% wins over 17 games 53% Games that ended at 30–35′: 70% wins over 10 games 70% 0′5′10′15′20′25′30′35′40′45′
Eclipse Plated Steelcaps Black Cleaver Death's Dance Guardian Angel
Ends before 25′26% wins37% of games · 19
Lasts 25′ or more59% wins53% of games · 27
Lanes

No clear counters yet

Points above or below Lee Sin's own win rate (47.1%). Every opponent, minute by minute →
What wins Lee Sin games

Rift Herald: 89% against 24%

Win rate when the team took it firstwhen it didn't Gap
Rift Herald 24% 89% +65
First tower 25% 67% +42
First Baron 33% 72% +39
First dragon 36% 61% +25
First blood 38% 53% +15
First Voidgrubs 43% 50% +7

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Lee Sin plays

More solo kills, more multikills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More solo kills a game1.1 against 0.2 · +378%
More multikills a game0.25 against 0.09 · +178%
More damage to towers3198 against 1364 · +134%
More damage a minute637 against 369 · +73%
More minions a minute1.8 against 1.1 · +69%