Wincon
Support · 27 games · NA

Lee SinSupport build & runes · NA

Support · 1% of games Jungle · 96%Top · 2%Mid · 1%

On average ahead of the lane opponent at 15 minutes (+606 gold).

Win rate
33.3%
±17.8 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 11.2%
Games
27
ranked solo/duo

Lee Sin support wins 33.3% of 27 ranked games in NA. Most players finish Umbral Glaive first, at about 12:06.

The build at a glance

What most Lee Sin players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 · late game Umbral Glaive 12:06 · 7 of 27 games
Boots Plated Steelcaps 15:00 · 26% of games
Item 2 · late game Voltaic Cyclosword 16:42 · 4 of 19 games
Item 3 · late game Lord Dominik's Regards 27:06 · 3 of 12 games
Runes
Electrocute · Domination + Precision 22% of games · 33% wins All runes →
Start
Health Potion 89% of games · 33% wins Other starts →
Spells
Flash + Ignite 78% of games · 29% wins Other spells →
Skill order
Sonic Wave / Resonating StrikeQ Safeguard / Iron WillW Tempest / CrippleE
Max Sonic Wave / Resonating Strike first 81% of games · 41% wins Skill orders →
When Lee Sin wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 60% wins over 5 games 60% Games that ended at 25–30′: 18% wins over 11 games 18% 0′5′10′15′20′25′30′35′40′45′
Umbral Glaive Plated Steelcaps Voltaic Cyclosword Lord Dominik's Regards
Ends before 25′60% wins19% of games · 5
Lasts 25′ or more18% wins41% of games · 11
Lanes

No clear counters yet

Points above or below Lee Sin's own win rate (33.3%). Every opponent, minute by minute →
What wins Lee Sin games

First tower: 62% against 7%

Win rate when the team took it firstwhen it didn't Gap
First tower 7% 62% +54
First Baron 25% 57% +32
First blood 20% 50% +30
Rift Herald 28% 44% +17
First dragon 27% 42% +15
First Voidgrubs 27% 42% +15

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Lee Sin plays

More solo kills, more multikills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More solo kills a game1.3 against 0.2 · +505%
More multikills a game0.56 against 0.10 · +460%
More damage to towers2566 against 1440 · +78%
More share of team damage19% against 11% · +78%
More damage a minute647 against 371 · +74%

About average: kill participation.