Wincon
Top · 22 games · EUW

LuluTop build & runes · EUW

Top · 1% of games Support · 99%

On average behind the lane opponent at 15 minutes (−367 gold), and still wins 55%.

Win rate
54.5%
±20.8 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 12.0%
Games
22
ranked solo/duo

Lulu top wins 54.5% of 22 ranked games in EUW. Most players finish Nashor's Tooth first, at about 12:18.

The build at a glance

What most Lulu players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 · late game Nashor's Tooth 12:18 · 6 of 22 games
Boots Boots of Swiftness 7:54 · 59% of games
Item 2 · late game Hextech Rocketbelt 19:18 · 10 of 20 games
Item 3 · late game Zhonya's Hourglass 27:24 · 3 of 8 games
Runes
Electrocute · Domination + Sorcery 32% of games · 71% wins All runes →
Start
Doran's Ring + Health Potion 91% of games · 50% wins Other starts →
Spells
Flash + Ignite 82% of games · 61% wins Other spells →
Skill order
GlitterlanceQ Help, Pix!E WhimsyW
Max Glitterlance first 91% of games · 55% wins Skill orders →
When Lulu wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 75% wins over 12 games 75% 0′5′10′15′20′25′30′35′40′45′
Nashor's Tooth Boots of Swiftness Hextech Rocketbelt Zhonya's Hourglass
Lasts 25′ or more75% wins55% of games · 12
Lanes

No clear counters yet

Points above or below Lulu's own win rate (54.5%). Every opponent, minute by minute →
What wins Lulu games

First Baron: 89% against 31%

Win rate when the team took it firstwhen it didn't Gap
First Baron 31% 89% +58
First tower 33% 69% +36
First Voidgrubs 38% 64% +27
Rift Herald 46% 67% +21
First blood 43% 60% +17
First dragon 43% 60% +17

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Lulu plays

More control wards, more assists

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

More control wards a game2.41 against 0.39 · +518%
More assists a game11.6 against 5.3 · +117%
Fewer multikills a game0.05 against 0.42 · −88%
Fewer solo kills a game1.3 against 2.2 · −43%
Less damage to towers5482 against 8788 · −38%