Wincon
Jungle · 35 games · EUW

Malphite

Jungle · 5% of games Mid · 9%Top · 86%

On average behind the lane opponent at 15 minutes (−551 gold), and still wins 54%.

Win rate
54.3%
±16.5 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.3%
ban 14.2%
Games
35
ranked solo/duo

Malphite jungle wins 54.3% of 35 ranked games in EUW. Most players finish Dusk and Dawn first, at about 10:30.

The build at a glance

What most Malphite players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Dusk and Dawn 10:37 · 76% · 25 games
Item 2 Zeke's Convergence 16:13 · 100% · 21 games
Boots Plated Steelcaps 16:18 · 51% of games
Item 3 · late game Dead Man's Plate 21:24 · 5 of 27 games
Item 4 · late game Thornmail 29:30 · 5 of 10 games
Runes
Press the Attack · Precision + Inspiration 37% of games · 62% wins All runes →
Start
Gustwalker Hatchling 37% of games · 62% wins Other starts →
Spells
Flash + Smite 100% of games · 54% wins Other spells →
Skill order
ThunderclapW Ground SlamE Seismic ShardQ
Max Thunderclap first 60% of games · 48% wins Skill orders →
When Malphite wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 67% wins over 9 games 67% Games that ended at 25–30′: 50% wins over 10 games 50% Games that ended at 30–35′: 45% wins over 11 games 45% 0′5′10′15′20′25′30′35′40′45′
Dusk and Dawn Zeke's Convergence Plated Steelcaps Dead Man's Plate Thornmail
Ends before 25′67% wins26% of games · 9
Lasts 25′ or more48% wins60% of games · 21
Enemy junglers

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Malphite games

First Baron: 89% against 42%

Win rate when the team took it firstwhen it didn't Gap
First Baron 42% 89% +47
First tower 42% 69% +27
First dragon 41% 67% +25
First blood 50% 58% +8
Rift Herald 54% 55% +0
First Voidgrubs 56% 53% −3

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Malphite plays

Fewer multikills, fewer solo kills

What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.

Fewer multikills a game0.46 against 0.83 · −45%
Fewer solo kills a game0.7 against 1.2 · −40%
Less damage to towers1598 against 2480 · −36%
More assists a game9.4 against 7.7 · +22%
Less share of team damage17% against 20% · −14%

About average: control wards, time spent dead, deaths.